Type: Machine
Hit Points ✯✯✯✯✰
Attack Power ✯✯✯✰✰
Mobility ✯✯✰✰✰
Utility ✯✯✰✰✰
Learning Curve ✯✰✰✰✰
Armor is a mechanical missile launcher mobile. As the mascot of the series, Armor is very balanced and easy to use and learn. While Armor's shots require precision, they each involve a shot in a simple, direct arc toward the target. Armor has high HP and consistent, above-average damage output. While altogether a balanced mobile, Armor's weakest aspect is its overall lack of utility when trying to destroy land or make use of items or clouds. Despite this, it does some have moderate land destruction capability in its S1 and benefits highly from vampire items in knock-out scenarios when using its SS. Armor now has a unique 'true angle' mechanic where it receives a small damage boost when firing from a specific angle window.
Armor's S1 fires a missile in a standard arc which, after a fairly high amount of air-time, will transform mid-flight into a second form. If S1 connects with or near the ground in its transformed state, it will result in moderate land destruction. S1 does relatively low damage, generally falling in the 180-210 range. If launched from its 'true angle', as indicated on the angle-meter, it will deal an extra 5% damage.
S2 operates similarly to S1. S2 is a missile that will transform after a short amount of time in the air. After transforming, the missile will destroy a small portion of land and eject a second missile along the same trajectory. S2, if transformed, will deal more damage than S1 at around 220-250, and can be used to break though to a target hiding under cover. If launched from its 'true angle', as indicated on the angle-meter, it will deal an extra 5% damage.
Armor's SS is similar to its standard attack. Once again, a missile is launched in a standard arc that after a longer period of time in the air, will eject a small red core from its casing along the trajectory. If the SS is landed before ejecting the core, the damage dealt will be comparable to a standard shot. If the red core is landed onto a target, the damage range increases to around 380-420 damage. Armor's SS requires high precision; if the red core does not make direct contact with target it will fail to deal any damage. If launched from its 'true angle', as indicated on the angle-meter, it will deal an extra 15% damage.
1. Even though several other SS in the game can deal more damage overall, Armor's SS features the most damage dealt by a single hit. For this reason, Armor's SS can make highly effective use of the vampire items against opponents at low HP.
2. Transformed S2 appears to penetrate the intrinsic 'armored spots' of a mobile's sides, which means it will deal optimal damage even when hitting a target's side. For these reasons, using S2 at the minimal required angle to transform is a favored strategy for Armor.
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