Protectors are a possible Evolution of Infected Adventurers, belonging in the Evolved tier. They are defensive support units and melee combatants.
Spawning
Evolved from an Infected Adventurer when it obtains at least 1 Evolution Point and its 5 minute Evolution timer expires. Once it does, it has a 22.5% chance to Evolve into a Protector.
Unique Behavior
Protectors are capable of visibly wearing Armor in their head and feet slots. When a Protector Evolves naturally from an Infected Adventurer, it will keep any head and feet slot Armor the Infected Adventurer wore. When a Protector spawns via any other means, it'll retain the same values as Infected Adventurers do for spawning with Armor and a name.
When a Protector has a target, it'll hold up its shield. While a Protector's shield is up, it'll move slightly slower and, from the front, block any incoming damage (projectiles are deflected). Additionally, Protectors will bash targets with their shield, which does no damage but deals 1 knockback and inflicts Mycelium Infection I for 5 seconds. While a Protector's shield is raised, if the Protector is hit with an Axe or any damage is dealt to the side or back of its hitbox, its shield will be disabled for 5 seconds.
If a Spore Mob is damaged by a living entity and a Protector is within a 64 block range, the Protector's target will be set to the entity that damaged the Spore Mob it detected. When this happens, notified Protectors will receive Speed I for 5 seconds.
A Protector will always spawn with an Ender Pearl in its hand. If its target is at least 20 blocks away from it, the Protector will throw its Ender Pearl towards the target to teleport closer. Additionally, when not having one, Protectors can gain another Ender Pearl by killing an Enderman.
Variants
Protectors have an 80% chance to spawn as one of their four Variants (excluding normal Protectors), with an overall 20% chance per Variant.
Studded Protectors will deal 8 damage (x4 hearts) when bashing a target with their shield. Bashing also does Knockback 2.4 and inflicts Slowness II for 5 seconds. Studded Protector shields have a Thorns effect, reflecting 10% of damage. This only works when hitting their shield.
Collector Protectors will search for containers within a 32x4x32 block area that have armor, weapons, or food inside. They'll run up to the container and collect the items inside.
For every piece of armor, it checks how much armor it gives to the wearer, and converts that value into an 'armor point' value that it holds internally. For every weapon, it checks how much damage it does, and converts that value into a 'damage point' value that it holds internally.
Every 10 seconds, Collector Protectors will search for spore mobs in a 16x16x16 cube. The amount of armor/damage points it has reflects how many allies it can grant buffs too (e.g. if a Collector Protector has 5 armor points and 4 damage points, it can buff 9 allies). Armor points, when given to allies, grant Resistance for 30 minutes. Damage points, when given to allies, grant Strength for 30 minutes.
As for each piece of food that Collector Protectors steal, the hunger and saturation points are added together and divided by 5. The output is how many Kill Points the Collector Protector will receive.
Thornbloom Protectors will give Weakness and Poison for 10 seconds to targets that hit its shield.
The Bulwark Protector has a 1.2x size increase. Their armor is increased by 30% (15.6 armor (7.8 bars)) and they have 1.0 knockback resistance, meaning they can't be knocked back by attacks.
Behavior
Protectors are hostile to most non-Spore mobs, with the exceptions being Animals and Fish (unless Should attack Animals is enabled via the Config) and mobs included in the Mobs Not Targeted blacklist within the Config.
Protectors inflict Mycelium Infection I for 30 seconds when dealing melee damage.
Cannot ride Boats.
Can perform short dashes in liquids to pursue a target.
Protectors have a 5% chance to drop a Scent upon death unless they are freezing.
Protectors can create a Search Alert upon death.
Able to utilize Kill Points to grant themselves buffs.
Present a weakness to the cold.
Protectors are influenced by Horde Mentality; they attempt to pair up with Infected, Evolved, Hyper Evolved, Experiments, Bairns, Scampers, Gastgebers, and Calamities. Additionally, Infected, Evolved (excluding Chargers), Bairns, Scampers, and Gastgebers will attempt to pair up with Protectors.
Protectors can be Linked.
Are affected by the Despawning System.
Are not affected by Vanilla Despawning.
In regards to Frostbite, have a Body Heat of 2 and Enum Percentage of 7.5%.
Related Advancements
Drops
Armor Fragment (80% chance for 3 - 8)
Mutated Fibre (80% chance for 3 - 12)
Mutated Heart (25% chance for 1)
Shield Fragment (100% chance for 1 - 4)
Naturally-spawned Equipment (8.5% chance with random durability)
Protector
Statistics
HP: 50 (x25 hearts)
Armor: 12 (x6 bars)
Melee Damage: 8 (x4 hearts)
Damage Cap (Hard Difficulty): ~16.7 (x~8.3 hearts)
Follow Range: 48 blocks
Move Speed: 0.20
ID: spore:protector
Threat Level: Medium-High
Trivia
The Studded Protector variant is a suggested mob, coming from the mind of @entergamer227 in the Spore Asylum Discord server.
The Collector Protector variant is a suggested mob, coming from the minds of @slasherwolf_ and @solar_fish55 in the Spore Asylum Discord server.
The Bulwark Protector variant is a suggested mob, coming from the mind of @slasherwolf_ in the Spore Asylum Discord server.
The reason the Protector doesn't wear chestplates and leggings is because the mod creator couldn't find a good way to get them to render on the model.
Protectors spawn with an Ender Pearl because it would be almost impossible to find one that has an Ender Pearl via killing an Enderman, so that mechanic would almost never get a chance to be utilized.
A bug exists with the Protector where it will target players in creative if they hit a spore mob while the Protector is in range. It was purposefully not fixed because the mod creator thought it was funny.
The Protector was meant to put its arms up to protect mobs, rather than have a shield. This was changed when it was modeled and given a shield.
Furthermore, there was a scrapped variant called the 'Basher Protector' that would've had a shield strapped to its arm. It would do heavy knockback all of the time (not just when protecting), had a chance to block melee attacks, and always would've deflected ranged attacks. It had to be scrapped when the base Protector was given a shield.
The exposed heart design was originally just a headcanon by one of the staff, Dr. Pilot. It was officially incorporated into the Protector by the modeler, Wiki. Though, it didn't keep the mechanic of being a method of stunning the Protector.
Studded Protector variants are inspired by brass knuckles.
The model for Studded Protectors utilizes one of the scrapped Protector models as its base.
Collector Protectors were originally meant to properly give the armor and weapons they steal to spore mobs that can use them. However, the mod creator thought this would be too niche and reworked the concept to function for all mobs.
The name of the Bulwark Protector variant was from a scrapped idea for a Hyper Evolved Protector, which would’ve been called a ‘Bulwark’.
The original name of the variant was simply ‘Armored Protector’.
Gallery
The Studded Protector variant.
The Collector Protector variant.
The Thornbloom Protector variant.
The Bulwark Protector variant.
A Protector putting its shield up and holding an Ender Pearl.
A Protector using an Ender Pearl to reach a player.
A Protector knocking back a player.
The Protector's jaw clipping through its chest on the old model (credit to @bigxplosion)
A picture posted in the Discord server teasing the Protector before it was released.
Getting the Protector to render in-game.
Getting the armor to render on the Protector in-game.
An old render of the Protector before its model was completely remade.
Ditto.
The original model of the Protector.
A scrapped model for the Protector.
Ditto.