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Big Mycelium Growths
Usage: Acts as a foliage block. Can be waterlogged.
Obtaining: Placed by Gastgebers, Mounds, Proto Hiveminds, and Hivetumors on land and underwater. Also placed by Calamity Limbs. Has a 50% chance to be converted from generic foliage blocks by Gastgebers, Mounds, Tendrils, Proto Hiveminds, and Hivetumors.
Tool: None
Blast Resistance: 0
Hardness: 0
Luminous: No
Transparent: Yes
Flammable: No
Stack Size: 64
ID: spore:growths_big
Fungal Roots
Usage: Acts as a foliage block. Can be waterlogged.
Obtaining: Placed by Gastgebers, Mounds, Proto Hiveminds, and Hivetumors on ceilings on land and underwater. They are also a building block in all Biomass Towers.
Tool: None
Blast Resistance: 0
Hardness: 0
Luminous: No
Transparent: Yes
Flammable: No
Stack Size: 64
ID: spore:fungal_roots
Glowshroom
Usage: Acts as a foliage block. Emits a dim light. Can be waterlogged.
Obtaining: Placed by Gastgebers, Mounds, Proto Hiveminds, and Hivetumors on ceilings on land and underwater.
Tool: None
Blast Resistance: 0
Hardness: 0
Luminous: Yes (3)
Transparent: Yes
Flammable: No
Stack Size: 64
ID: spore:glowshroom
Mycelium Growths
Usage: Acts as a foliage block. Emits a dim light. Can be waterlogged.
Obtaining: Placed by Gastgebers, Mounds, Proto Hiveminds, and Hivetumors on land and underwater.
Tool: None
Blast Resistance: 0
Hardness: 0
Luminous: Yes (2)
Transparent: Yes
Flammable: No
Stack Size: 64
ID: spore:growth_mycelium
Mycelium Veins
Usage: Acts as a foliage block. Can be waterlogged.
Obtaining: Placed by Gastgebers, Mounds, Tendrils, Proto Hiveminds, and Hivetumors on land and underwater and placed by Proto Hiveminds and Calamities on death.
Tool: None
Blast Resistance: 0
Hardness: 0
Luminous: No
Transparent: Yes
Flammable: No
Stack Size: 64
ID: spore:mycelium_veins
Small Mycelium Growths
Usage: Acts as a foliage block. Can be waterlogged.
Obtaining: Placed by Gastgebers, Mounds, Proto Hiveminds, and Hivetumors on land and underwater. Also placed by Calamity Limbs.
Tool: None
Blast Resistance: 0
Hardness: 0
Luminous: No
Transparent: Yes
Flammable: No
Stack Size: 64
ID: spore:growths_small
Fungal Stem Sapling
Usage: Acts as a foliage block. Upon a random chosen tick, it will grow up into a stalk that is 3 - 5 blocks tall. The stalk is comprised of Fungal Stems and a Fungal Stem Top at the top. Can be waterlogged.
Obtaining: Placed by Gastgebers, Mounds, Proto Hiveminds, and Hivetumors on land.
Tool: None
Blast Resistance: 0
Hardness: 0
Luminous: No
Transparent: Yes
Flammable: No
Stack Size: 64
ID: spore:fungal_stem_sapling
Popped Bloomed Mycelium
Usage: Acts as a foliage block. When walked in by non-spore mobs, it will damage them. Upon a random chosen tick, there is a 10% chance it will become an Unpopped Bloomed Mycelium. Is incapable of growing downwards. If an Unpopped Bloomed Mycelium that has stopped growing downwards is popped and grows back, it can continue growing, as long as it isn't too close to the ground. Can be waterlogged.
Obtaining: Placed by Gastgebers, Mounds, Proto Hiveminds, and Hivetumors on floors and ceilings on land and underwater.
Tool: None
Blast Resistance: 0
Hardness: 0
Luminous: No
Transparent: Yes
Flammable: No
Stack Size: 64
ID: spore:blomfung
Underwater Fungal Stem Top
Usage: Acts as a foliage block. If a non-spore mob steps on it, it will pop and leave a lingering effect cloud of Mycelium Infection for 5 seconds. When popped, it will disappear and set the block into water. Upon a random chosen tick, if the block above it is water or waterlogged, there is a 40% chance it will grow up a block, moving the Underwater Fungal Stem Top up a block and placing an Underwater Fungal Stem below it. Each time it grows, there is a 30% chance to stop growing completely. If popped, it cannot grow back. Can be waterlogged.
Obtaining: Placed by Gastgebers, Mounds, Proto Hiveminds, and Hivetumors underwater.
Tool: None
Blast Resistance: 0
Hardness: 0
Luminous: No
Transparent: Yes
Flammable: No
ID: spore:underwater_fungal_stem_top
Unpopped Bloomed Mycelium
Usage: Acts as a foliage block. If a non-spore mob steps on it, it will pop and leave a lingering effect cloud of Mycelium Infection III for 5 seconds. When popped, it will become a Popped Bloomed Mycelium. If on a ceiling, upon a random chosen tick, if the 3 blocks below it are air, there is a 40% chance it will grow down a block, moving the Unpopped Bloomed Mycelium down a block and placing a Hanging Fungal Stem above it. Each time it grows, there is a 20% chance to stop growing completely. If it has stopped growing downwards and is popped and then grows back, it can continue growing, as long as it isn't too close to the ground.Can be waterlogged. Unpopped Bloomed Mycelium is required to create Fungal Sauce.
Obtaining: Placed by Gastgebers, Mounds, Proto Hiveminds, and Hivetumors on floors and ceilings on land and underwater.
Tool: None
Blast Resistance: 0
Hardness: 0
Luminous: No
Transparent: Yes
Flammable: No
Stack Size: 64
ID: spore:bloomfung2
Fungal Stem
Usage: Acts as a foliage block. Can be waterlogged.
Obtaining: Placed by Fungal Stem Saplings when growing.
Tool: None
Blast Resistance: 0
Hardness: 0
Luminous: No
Transparent: Yes
Flammable: No
ID: spore:fungal_stem
Fungal Stem Top
Usage: Acts as a foliage block. Can be waterlogged.
Obtaining: Placed by Fungal Stem Saplings when growing.
Tool: None
Blast Resistance: 0
Hardness: 0
Luminous: No
Transparent: Yes
Flammable: No
ID: spore:fungal_stem_top
Hanging Fungal Stem
Usage: Acts as a foliage block. Can be waterlogged.
Obtaining: Placed by Unpopped Bloomed Mycelium on ceilings when growing.
Tool: None
Blast Resistance: 0
Hardness: 0
Luminous: No
Transparent: Yes
Flammable: No
ID: spore:hanging_fungal_stem
Underwater Fungal Stem
Usage: Acts as a foliage block. Can be waterlogged.
Obtaining: Placed by Underwater Fungal Stem Tops when growing and Unpopped Bloomed Mycelium on ceilings in water when growing.
Tool: None
Blast Resistance: 0
Hardness: 0
Luminous: No
Transparent: Yes
Flammable: No
ID: spore:underwater_fungal_stem
Decayed Branch
Usage: Acts as a foliage block. Can be waterlogged. Drops 0 - 3 Sticks upon being broken.
Obtaining: Has a 30% chance to be converted from leaf blocks touching a Decayed Log block by Gastgebers, Mounds, Tendrils, Proto Hiveminds, and Hivetumors.
Tool: None
Blast Resistance: 0
Hardness: 0
Luminous: No
Transparent: Yes
Flammable: No
Stack Size: 64
ID: spore:rotten_branch
Decayed Bush
Usage: Acts as a foliage block. The texture of the bush will slowly decay overtime, but it will never fully disappear. Can be waterlogged. Drops 0 - 3 Sticks upon being broken.
Obtaining: Has a 30% chance to be converted from generic foliage blocks by Gastgebers, Mounds, Tendrils, Proto Hiveminds, and Hivetumors. Has a 30% chance to be converted from Saplings and Sweet Berries broken by Reapers.
Tool: None
Blast Resistance: 0
Hardness: 0
Luminous: No
Transparent: Yes
Flammable: No
Stack Size: 64
ID: spore:rotten_bush
Decayed Fern
Usage: Acts as a foliage block. After enough time has passed, the Decayed Fern will eventually disappear. Can be waterlogged.
Obtaining: Has a 100% chance to be converted from ferns by Gastgebers, Mounds, Tendrils, Proto Hiveminds, and Hivetumors.
Tool: None
Blast Resistance: 0
Hardness: 0
Luminous: No
Transparent: Yes
Flammable: No
Stack Size: 64
ID: spore:rotten_fern
Decayed Grass
Usage: Acts as a foliage block. After enough time has passed, the Decayed Grass will eventually disappear. Can be waterlogged.
Obtaining: Has a 100% chance to be converted from short grass by Gastgebers, Mounds, Tendrils, Proto Hiveminds, and Hivetumors.
Tool: None
Blast Resistance: 0
Hardness: 0
Luminous: No
Transparent: Yes
Flammable: No
Stack Size: 64
ID: spore:rotten_grass
Rotten Crops
Usage: Acts as a foliage block. Can be waterlogged.
Obtaining: Has a 10% chance to be converted from generic crop blocks by Gastgebers, Mounds, Tendrils, Proto Hiveminds, and Hivetumors. Has a 30% chance to be converted from Crops and Stems broken by Reapers.
Tool: None
Blast Resistance: 0
Hardness: 0
Luminous: No
Transparent: Yes
Flammable: No
Stack Size: 64
ID: spore:rotten_crops
Fleshy Growths
Usage: Acts as a foliage block. Spore mobs can use it as a ladder. Can be waterlogged.
Obtaining: Placed by Gastgebers, Mounds, Proto Hiveminds, and Hivetumors on walls on land and underwater.
Tool: None
Blast Resistance: 0
Hardness: 0
Luminous: No
Transparent: Yes
Flammable: No
ID: spore:wall_growths_fleshy
Big Wall Growths
Usage: Acts as a foliage block. Spore mobs can use it as a ladder. Can be waterlogged.
Obtaining: Placed by Gastgebers, Mounds, Proto Hiveminds, and Hivetumors on walls on land and underwater.
Tool: None
Blast Resistance: 0
Hardness: 0
Luminous: No
Transparent: Yes
Flammable: No
ID: spore:wall_growths_big
Wall Growths
Usage: Acts as a foliage block. Spore mobs can use it as a ladder. Can be waterlogged.
Obtaining: Placed by Gastgebers, Mounds, Proto Hiveminds, and Hivetumors on walls on land and underwater.
Tool: None
Blast Resistance: 0
Hardness: 0
Luminous: No
Transparent: Yes
Flammable: No
ID: spore:wall_growths
Bile Lump
Usage: Acts as a foliage block. When stepped on by non-spore mobs, will break and place down a cloud of spore particles for 9 seconds that applies bile effects (Blindness, Weakness, and Slowness I for 5 seconds and Mining Fatigue I for 10 seconds.) Can be waterlogged. When broke by a player, will drop 1 Biomass.
Obtaining: Placed by Gastgebers, Mounds, Proto Hiveminds, and Hivetumors on land and underwater.
Tool: Axe
Blast Resistance: 2
Hardness: 4
Luminous: No
Transparent: Yes
Flammable: No
Stack Size: 64
ID: spore:bile_lump
Biomass Bulb
Usage: Acts as a foliage block. Can be consumed by Infected to prevent starvation. The block disappears once consumed. When broke by a player, will drop 1 - 4 Biomass. Can be waterlogged. If broken in water, will leave a lingering effect cloud of Marker for 10 seconds. When broken in water, no Biomass will be dropped.
Obtaining: Placed by Gastgebers, Mounds, Proto Hiveminds, and Hivetumors on land and underwater.
Tool: None
Blast Resistance: 0
Hardness: 0
Luminous: No
Transparent: Yes
Flammable: No
Stack Size: 64
ID: spore:biomass_bulb
Cancerous Lungs
Usage: Acts as a foliage block. When a player is near it, the lungs will produce spore particles around it, which is just cosmetic. Can be waterlogged. When broke by a player, will drop 1 Alveolic Sack and 1 Biomass.
Obtaining: Placed by Gastgebers, Mounds, Proto Hiveminds, and Hivetumors on ceilings on land and underwater.
Tool: Axe
Blast Resistance: 2
Hardness: 4
Luminous: No
Transparent: Yes
Flammable: No
Stack Size: 64
ID: spore:lungs
Cancerous Claw
Usage: Acts as a foliage block. If an entity touches the claw, the hand will close and it will act similar to a Cobweb, the difference being that it cuts all Y movement of the target(s). If closed, upon a random chosen tick, it will reopen. Can be waterlogged. When broke by a player, will drop 1 Tendons and 1 Biomass.
Obtaining: Placed by Gastgebers, Mounds, Proto Hiveminds, and Hivetumors on ceilings on land and underwater.
Tool: Axe
Blast Resistance: 2
Hardness: 4
Luminous: No
Transparent: Yes
Flammable: No
Stack Size: 64
ID: spore:hand
Corrosive Tumor
Usage: Acts as a foliage block. Upon a random chosen tick, if there is a targettable entity in a 3x6x3 block area beneath the tumor, it will break and fall as a projectile, creating an explosion when it hits the ground and inflicting Corrosion and Poison II for 10 seconds. Emits a dim light. Can be waterlogged. When broke by a player, will drop 1 Corrosive Sack and 1 Biomass.
Obtaining: Placed by Gastgebers, Mounds, Proto Hiveminds, and Hivetumors on ceilings on land and underwater.
Tool: Axe
Blast Resistance: 2
Hardness: 4
Luminous: Yes (3)
Transparent: Yes
Flammable: No
Stack Size: 64
ID: spore:acidic_sack
Drowned Lump
Usage: Acts as a foliage block. Can be consumed by Infected to prevent starvation. The block disappears once consumed. Can be waterlogged. If the Drowned Lump is in 2 blocks of water, it will randomly grow to its full size, which is just cosmetic. When broke by a player, will drop 1 Biomass.
Obtaining: Placed by Gastgebers, Mounds, Proto Hiveminds, and Hivetumors underwater.
Tool: None
Blast Resistance: 0
Hardness: 0
Luminous: No
Transparent: Yes
Flammable: No
Stack Size: 64
ID: spore:drowned_lump
Fang Lump
Usage: Acts as a foliage block. When walked in by non-spore mobs, it will damage them for 10% of their current HP and inflict Marker for 30 seconds. Can be waterlogged. When broke by a player, will drop 1 Fang and 1 Biomass.
Obtaining: Placed by Gastgebers, Mounds, Proto Hiveminds, and Hivetumors on land and underwater.
Tool: Axe
Blast Resistance: 2
Hardness: 4
Luminous: No
Transparent: Yes
Flammable: No
Stack Size: 64
ID: spore:fang_lump
Vocal Growth
Usage: Acts as a foliage block. Will randomly emit the idle sound of an Infected Human, Infected Villager, Infected Witch, or Infected Pillager. Can be waterlogged. When broke by a player, will drop 1 Biomass.
Obtaining: Placed by Gastgebers, Mounds, Proto Hiveminds, and Hivetumors on walls on land and underwater.
Tool: Axe
Blast Resistance: 2
Hardness: 4
Luminous: No
Transparent: Yes
Flammable: No
Stack Size: 64
ID: spore:vocals
Gallery
A picture posted in the Discord server teasing the Fleshy Growths block and Vocal Growth block before they were released.
A picture posted in the Discord server teasing the Glowshroom block, Flesh Growths block, Bile Lump block, Cancerous Claw block, and Vocal Growth block before they were released.
Getting the Drowned Lump block to render in-game.
Ditto.
Getting the Bile Lump to inflict bile effects.
A scrapped model for the Bile Lump.