Ah, the space suit. Dragons have been capable of space flight for a good bit longer than humans, and it shows. Appearances of the base suit are about the only thing that's the same. And, of course, a dreu-kin or something a bit more feral looking would need the suit tailored accordingly. One of the most significant differences is availability though. A suit on Earth might be exclusive to just a government agency, a space suit is rather common. They show up in stores and can be purchased and accessorized just the same as any other piece of clothing.
These space suits are very much not up to a military specification. Only limited training is necessary in order to use it, and any of them with routine maintenance and proper upkeep will make survival in space possible for a limited time, but they will never survive a military encounter, and punctures will likely end in decompression.
The Outer Earth space suits are impressive bits of engineering. Though the suit is of a shiny, almost nylon-like material that seals in the air, without losing any flexibility or comfort. The material runs from neck to toe, providing an airtight seal for the occupant. The helmet comes down over the head providing a seal for the individual inside, and a shield against any light that is too bright for normal eyes to handle.
For spacewalks, a pack is unnecessary, but anything beyond the reach of a pressurized tether does require such a pack. At the back of the pack is a photovoltaic panel, to keep power to the systems. The pack, like the rest of the suit, can be customized in terms of color, shape, and even size.
Unlike a normal space suit, however, fashion is a very real thing. Anyone can accessorize in any number of ways. Paint is a frequent use, but frills, metal accessories, and any manner of other bells and whistles can get used in order to make one's own suits stand out. In fact, the only real standards are the safety features, covering all price ranges from the net worth of a couple of cloth suits, to the price of a small car.
There are a number of features available to anyone who acquires a suit, and each one needs to be tailored to the individual, much like the actual design of the suit.
In all of their forms, these features appear in every suit, whether they are for humans, dragons, dreu, or something else entirely.
Air Filtration Systems - Powered by a mix of battery and photovoltaic cells, most suits, if not all of them, come with an air filtration system to limit the need for a bulky air supply in the backpack. This makes it easier on any humans or weaker dreu-kin, and makes the pack much more readily styled for the individual.
Communications - In addition to being able to communicate with the stations, a communications system has been installed on each suit for easy communication. Each station and ship has its own frequency. Higher end models include a supplemental radio for picking up transmissions for entertainment purposes, but broadcasts from the local ship or station control office will cause supplemental radios to mute while the transmission is being made.
Air Thrusters - Because of the vacuum of space, moving around isn't exactly easy. Without a tether, the person on the spacewalk needs to use some of their air supply in order to change direction or to stop. often times a rope is used to minimize the use, but the need for some form of thruster is ever present.
Telemetry - On every suit is some form of gauges and monitoring devices to inform the wearer about his or her suit's status. The simplest of gauges end up on a set of dials on the arm, but more advanced models have a hanging display and even a heads-up display.
Climate Control - Space is a cold place. Some planets get incredibly hot. While far from perfectly efficient, these systems at least make survivability a practical endeavor whether in the deep bleakness of space or the heat of small or magma covered planets. It does put a bit more strain on the powerplant, so it is advised to avoid prolonged exposure, especially in a cheaper suit.
Power Supply - Most suits have two layers of power supply. The primary source of power is from a battery cell. This keeps all the systems running in full without any supplemental aid. They can last from an hour or two to nearly a day of being out in space. Supplements are most commonly in the form of a photovoltaic panel, gathering energy from sunlight and the light from nearby stars. More expensive ones can also include a hydrogen fuel cell, turning water into further power, in a much cleaner environmental footprint.
Suits come with any number of options. They range from simple and inexpensive, to plush and ritzy.
Interior Lining - The inside of a base model suit is wearable, but not exactly comfortable. For a price, the interior lining of the outfit is easily refitted to be more plush, with velvet, silk, or cotton. They can also be cushioned with various materials like down, foam, or even just air.
Augmented Reality - The HUD is only the most basic form of augmented reality. More advanced forms include identifiers for maintenance work, encyclopedia overlays, even games and television.
Winch - A simple enough option to include. A winch can be affixed to the waist of the suit. It can either be hand cranked or electric powered; either way would be faster than using air thrusts or even pulling a tether by hand, and be less exhausting.
Magnetic Hardpoints - For doing maintenance work on ships and stations, sometimes it takes a little more help to stay over by where they need. That's where strong magnets on the hands, feet, or knees come in.