Between the domains of the Luths and the Estún lies a land of marshlands and swamps, of plains flooded by the Sea of Ice until naught but the harshest kin can survive. In this land the Letun thrive.
The Letun tribes are made out of harsh humans that have bred and bled with trolls and other beasts, creating half blood trolls and shifters. Their culture is one of hunters, fishermen, trappers and warriors. Animals and trees are eaten as much as their spirits are worshipped. The average letun is superstitious, closeted to its own tribe and wary of anything strange, be it outsiders, creatures it is yet to know or weird sigthings in the swamp.
Much like in the lands of the Estun, there are no permanent settlements due to the abundance of gigantic beasts and creatures of immense nature. Things that the Letun would describe as "Of the Wurzel" that confuse scholars in their attempts to discern them from creatures of abyssal or fey nature. From gigantic snakes the width and length of small rivers to crocodiles with rows of eyes, white trees with many faces and other unspeakable things, all of which keep the Letun a folk of figthing, but also one which has grown fond of using their parts for magical rituals and trade. Much like in the Folyos of Gahunry, the parts of the Wurzel have been turned into a source of wealth and power, making unpenetrable armors out of their hides, or mortal arrows off their bark.
The Letun tribes are fiercely independent and often figth each other, leaving the harshness of their land as the first defense against external threats. When the time comes to band together, one great chieftain will be chosen from amongst the greatest beast slayers and will lead them in battle until the crisis is done. All attempts to unite the tribes, from inside and outside, have failed or been foiled by the swampy domain or its inhabitants.
Cultural influence from all the neighbors seeps into the roots of the Letun, yet they are very much a thing of their own. Much like the Estun they have some knowledge of runecraft, though even more watered down and sparse. Druidcraft and sorcery are the preferred paths to high magics, and whilst there are no independent ranger conclaves, rangers cover vital roles in the survival of tribes.
Still, the Letun suffer an accute lack of any infrastructure, not even ruins from ancient civilizations lie in their domain. Theirs is a land so savage that no man has ever carved a permanent wound in its soil. Their weapons are of crude iron , traded or looted from defeated foes. Some have skill in iron and metals, but no permanent forges to use them. In order to gain power back home, it is not rare to see Letun warriors as mercenaries abroad, coming back with weapons of steel and iron for their tribes.
One notorious patron of the Letun is King Ladizlas of Gahunry, who has titled himself their warden and hires them by the hundreds as a personal guard. For their appeareance as savage raiders, the Letun can be deceptively disciplined, not knowing how to march in line, but being able to navigate the harshest terrains during day and night. In battle their brutality is shown, for they charge at the enemy with axes and mauls, yet retain a strange cohesion. Enemies of the Letun describe them as "a loose veil clashing against one´s ranks, seemingly intangible and easy to break until one pushes it, only to discover that it bends without breaking". They will engage in skirmishes at spitting range of the enemy for hours, then pounce together the second a gap is spotted. Of renown are Zaliotaji , shifters who have melded with the woods and become half bark, unleashing druidic powers running in their blood , deadly blows with their bludgeons and enduring attacks that would cut any other man in half.