With the earliest written records of the gnolls in Zentravalk ranging back to the days of the fall of the Maronni Empire, they are newcomers relative to the other races in the continent. Few in numbers but united, they made their way into the swampy marshlands that would become the Banate of The Craots. During later events, most gnolls would split in two clans, Meropje and Vastroje, which would wage incessant small war onto each other for long strings of grievances.
Names for Gnolls often derive from Croatian or slavic names
Ability Score Increase: Your Strength increases by 2 and your Dexterity increases by 1
Age: Gnolls reach adulthood by the age of 5 and live to around 30.
Alignment: Gnolls are usually chaotic neutral or evil.
Size: Most gnolls are between 6 and 7 feet tall. Your size is Medium.
Speed: Gnolls have a walking speed of 30 feet.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Languages: You can speak, read, and write in Ignan and Common.
Bite. Your bite is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Rampage. When you reduce a creature to 0 hit points with a melee attack on your turn, you may use a bonus action to move up to half your speed and make a bite attack.