Awoken by The Divine Emperor of Shenghuang during its descent from heaven, foxfolk are a race of humanoid foxes. Often sly and prone to trickery, they are mistrusted and judged, as well as valued for their skills as rogues, diplomats and spies.
Foxfolk intermingle with wider imperial society to an extent that their names are derived from usual Shenghuang names, that being chinese names.
Ability Score Increase. Your Dexterity score increases by 2 and your Charisma score increases by 1.
Age. Foxfolk reach maturity at around 13 years old and have similar lifespans to humans.
Alignment. Due to their sly nature, Foxfolk tend to lean toward more chaotic alignments.
Size. Foxfolk are tall and slender typically being around 6 feet and never smaller than 5. They tend to be between 200 and 275 pounds. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Sly Nature. You are proficient in Sleight of Hand (Dexterity) and Persuasion (Charisma) checks.
Claws. You are proficient with your unarmed strikes, which deal 1d6 slashing damage on a hit.
Natural Trickster. You have advantage on saving throws against being charmed.
Languages. You can speak, read, and write Common and Sylvan.