Awoken by The Divine Emperor of Shenghuang during its descent from heaven, the badgerfolk are humanoid badgers ranging from the sturdy, agressive northern badgerfolk to the mystically attuned, cunning southern counterparts.
Such is the range of their innate skills and usefullness that they were spread troughout the empire, and assigned a myriad of lesser, but still important tasks, such as bandit hunter, tunneler footmen, or diggers for the ricefield irrigation canals. Wherever they are, they accomplish odd tasks where their odd skills are best put to use.
Badgerfolk usually intermingle with wider imperial society to an extent that their names are derived from usual Shenghuang names, that being chinese names.
Ability Score Increase. Your Constitution score increases by 1.
Age. Badgerborn reach maturity by the age of 12, and have a lifespan similar to humans dying around 70-80 years of age.
Alignment. Badgerborn are fairly independent but heavily integrated into shenghuang society , neutral and lawful alignments are very common.
Size. Badgerborn vary in height and build but are generally shorter than humans, from barely 4 feet to just over 5 feet tall. Your size is Medium.
Speed. Your base walking speed is 25 feet. You have a burrow speed of 15 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Poison Resilience. You have advantage on saving throws against being poisoned or any effects of poison, and you have resistance against poison damage.
Beastspeech. Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts
Languages. You can read, write, and speak Imperial
Subrace. The subraces of Badgerborn include Northern Badgerborn, Southern Badgerborn, and HeartlanderBadgerborn.
Northern badgerborn are a savage and brutal people of mostly honey badgers. They've grown accustomed to fending for themselves, as tunnelers and underground skirmishing small units. They are almost immune to all poisons.
Ability Score Increase. Your Strength and Constitution scores each increases by 1.
Greater Poison Resilience. With a diet that can include venomous snakes, poison doesn't stop you. You are immune to nonmagical poison damage, and when you are subjected to an effect that allows you to make a saving throw for reduced damage from magical poison damage, you instead take no damage if you succeed on the saving throw.
Beast Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing, slashing or bludgeoning damage equal to 1d4 + your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
Combining their natural abilities with magic and craftmanship, southern badgerborn are more advanced than the north. They've thrived as an intelligent society. They resemble American badgers and European badgers.
Ability Score Increase. Your Constitution and Intelligence scores each increases by 1.
Keen Smell. Southern badgerborn have sharp, observant snouts. You have advantage on Intelligence (Investigation) and Wisdom (Perception) checks involving smell.
Master of Earth. The southern badgerborn have mastered manipulating the earth with magic. You know the mold earth cantrip. When you reach 3rd level, you can cast the earth tremor spell as a 1st-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the maximillian's earthen grasp spell once with this trait and regain the ability to do so when you finish a long rest. Constitution is your spellcasting ability for these spells.
Heartlander badgerborn take no stance between the north and south. They are cunning and skilled double-crossers that live for themselves, rarely taking part in any community. They are looked down upon by southern badgerborn, and treated poorly by most northerners as well. They resemble ferret-badgers.
Ability Score Increase. Your Dexterity score increases by 2.
Cunning Stealth. You are proficient in the Stealth skill. If you make a stealth check upon coming out from being burrowed, that check has advantage.
Quick Feet. Your base walking speed increases to 35.