Usually the product of male ogres and female humans, half ogres are rather resilient, if not dumb and brutish breeds of humanoids, the largest that exist in society within Zentravalk. They largely inhabit the lands of Bressnia, though they have also moved to the Emirate of Larmàn
Half ogres derive their names from the culture they are in. In bressnia, this is often slavic, greek, or serbian names, whilst in Larmàn, they derive from arabic, german, austrian or serbian.
Ability Score Increase: Your Constitution increases by 2 and your Strength increases by 1
Age. Half-ogres tend to live less than humans but they also mature early on. Around 14 years, a half-ogre is considered an adult, while they may live up to 70, but even that is pretty rare.
Alignment. Half-Ogres have the power to choose to follow any alignment, even if most tend to violence and chaos.
Size. Half-Ogres can grow really large and tall, being between 10’2” and 16’0” tall and weighing up to 1850 pounds. Your size is Large.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Ogreish Weapons. You are proficient with greataxes, warhammers, and mauls.
Thick Belly: You may add your Constitution modifier instead of Dexterity when calculating Armor Class.
Toughness. Your hit point maximum increases by 1 and it increases by 1 every time you gain a level.
Resilience.Your body can withstand tremendous amounts of punishment. You have advantage on Constitution Saving Throws against dieseases, poisons, and other ill effects that are not holding concentration on a spell.
Languages. You can speak, read and write, Common and Giant.