WAG methodology
The main steps to build a game with WAG are the following :
Project selection and framing
Choosing a case study, specifying the main issue, the stakes and constraints.
Results in a frame of reference that will be used all along the process
System cartography
Mapping hydrological elements, water users and their activity zones
Game elements description
Defining roles (actions, objectives), events, scenarisation and monitoring elements
Verification
Checking that the game corresponds to the frame of reference
Checking that necessary materiel and data are available
Calibration
Quantifying water tokens and hydrological fluxes, actions, roles objectives and events
Production
Producing cards and necessary water elements
Collecting and organising water and resource tokens
Producing monitoring and scenario boards
Game Session
Organising the session, animating the session, debriefing the session.
Of course developing a game is not a linear process and these guidelines might be used as an iterative checking list.
WAG design protocol was established with the contribution of the bachelor thesis work of Heleen De Fooij.
<More infos and tutorials will follow - in the meantime you can consult slides in the WAG course section >
If you have any questions about the developement of CREA-WAG in your territory, please do not hesitate to contact us