研究著作
技術報告
整合IOT、動作捕捉技術、3D快速預製於3D互動系統之建置與開發。產學合作計畫:3D動態數位內容開發與建置(計畫編號:107C032)。技術報告。
陳百薰(2019)。智能化互動遊戲的啟動系統及其方法。中華民國發明第 I562811 號(2016/21/21)。技術報告。
陳百薰,林均燁(2019)。穿戴式導航模組。中華民國發明第 I579527 號(2017)。技術報告。
期刊論文
2023
Chen, P.H. (2023). Integrating Sustainable Development Goals into Project-Based Learning and Design Thinking for the Instructional Design of a Virtual Reality Course. Engineering Proceedings. 2023; 55(1):78. https://doi.org/10.3390/engproc2023055078. https://www.mdpi.com/2673-4591/55/1/78
2020
Chen, P. H. (2020). The Design of Applying Gamification in an Immersive Virtual Reality Virtual Laboratory for Powder-Bed Binder Jetting 3DP Training. Education Sciences, 10(7), 172. (ISSN 2227-7102,Scopus, ESCI). Received: 31 March 2020 / Revised: 17 June 2020 / Accepted: 18 June 2020 / Published: 29 June 2020 ; funded by MOST 108-2635-E-252-001 (Ministry of Science and Technology of the Republic of China ) https://www.mdpi.com/2227-7102/10/7/172
2014
Pai-Hsun Chen, Ying-Hsin Liang, Tsung-Chi Lin,2014,Implementing a Cooking and Dietary Management System Using RFID Technology,Mathematical Problems in Engineering,2014, (SCI) MOST 100-2632-E-252-001-MY3.. doi:10.1155/2014/234614 (http://www.hindawi.com/journals/mpe/2014/234614/ )
2010
Lai, C. Y., Chen, P. H., Shih, S. W., Liu, Y., & Hong, J. S. (2010). Computational models and experimental investigations of effects of balance and symmetry on the aesthetics of text-overlaid images. International journal of human-computer studies, 68(1-2), 41-56.[連結]
2008
Chen, P. H., Hong, J. S., & Shih, S. W. (2008). Online exhibition authoring system with intelligent affective background image composition. DESIDOC Journal of Library and Information Technology, 28(4), 35-42. [連結]
2002
陳百薰、 項潔 、姜宗模、 洪政欣, "數位博物館探討", 博物館學季刊,2002, 16(3)。
研討會論文
2024
Pai-Hsun Chen, "Cultivating Design Thinking Mindsets for SDG-PBL Virtual Reality Development: Exploring Students' Perceptions and Engagement", 2024 IEEE 7th Eurasian Conference on Educational Innovation (IEEE ECEI 2024), 26-28 Jan. 2024, Bangkok, Thailand
2023年
Pai-Hsun Chen*, Lu-Han Chen, Yin-Nan Wang (2023), "Integrating Mobile VR Tangible User Interface and 2D/3D Modularization Visual Objects in Developing Interactive VR Scenarios Design Prototype". The Sixth International Symposium on Computer, Consumer and Control (IS3C 2023) , June 30-July 3, 2023. Taichung, Taiwan [IEEEXplore]
Pai-Hsun Chen*, Yin-Nan Wang, Lu-Han Chen (2023), "A Pilot Study of Applying Machine Learning to Adjust the Content Generation and Personalization in Developing a Virtual Reality Hand Grip Strength Exergame Prototype ". The Sixth International Symposium on Computer, Consumer and Control (IS3C 2023) , June 30-July 3, 2023. Taichung, Taiwan [IEEEXplore]
Pai-Hsun Chen, "Integrating SDG Topics with Project-Based Learning and Design Thinking for an Instructional Design of a Virtual Reality Course". 6th IEEE International Conference on Knowledge Innovation and Invention 2023 (ICKII 2023). August 11-13, 2023. Sapporo, Hokkaido, Japan
2022年
Pai-Hsun Chen (2022). Design of a Mobile Phone-based Head Mounted Virtual Reliaty Exergame for Full Body Motion Interactions by intertaing IOT Technology. 4th IEEE Eurasia Conference on IOT, Communication and Engineering 2022 (IEEE ECICE2022), Yunlin, Taiwan. Oct 28-30. Best Conference Paper Reward
Pai-Hsun Chen (2022). Developing Low-Cost Mobile Immersive System MA-VRIOT with Physical Activity Interactions by Integrating IOT Technology”. 24th IEEE/ACIS International Winter Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD 2022-Winter), Taichung, Taiwan, December 7-9, 2022 [IEEEXplore]
2021年
Pai-Hsun Chen (2021). Integration of Gamification, Virtual Character and Multi-Task Designs in Developing Immersive Exergame for Elder Adults. 3rd IEEE Eurasia Conference on IOT, Communication and Engineering 2021 (ECICE 2021) . Taiwan. Yunlin Oct. 29. 2021 BEST CONFERENCE PAPER REWARD
Pai-Hsun Chen(2021). Integrating IOT, Game Engineering and Data Modeling with 2D/3D Design in Developing Virtual-Physical Interactive Cognition Game Box. 4th Eurasian Conference on Educational Innovation 2021 (ECEI2021). Accepted. Taitung, Taiwan. February 5 - 7, 2021. [IEEEXplore] BEST CONFERENCE PAPER REWARD
2020年
Pai-Hsun Chen (2020). Applying Motion Capture and 3D Animations into the Immersive Gamified 3DP Virtual Laboratory . the 3rd IEEE International Conference on Knowledge Innovation and Invention 2020 (IEEE ICKII 2020). August 21-23, 2020, Kaohsiung, Taiwan. BEST CONFERENCE PAPER REWARD (http://2020.ickii.org/ )
Pai-Hsun Chen (2020). Applying Gamification Techniques and Immersive Virtual Reality in Developing Interactive Training System of Full-color Powder-Based 3DP. 3rd Eurasian Conference on Educational Innovation 2020 (ECEI2020). February 5-7, 2020, Hanoi, Vietnam .oral presentation. funded by MOST 108-2635-E-252-001 (Ministry of Science and Technology of the Republic of China ) BEST CONFERENCE PAPER REWARD[連結]
陳百薰(2020)。整合擴增實境技術與遊戲化設計於老人娛樂產品的開發。2020年福祉科技與服務管理研討會。2020年5月20日。南投。連結
2019年
Pai-Hsun Chen (2019)。 A Framework of Immersive Virtual Reality Integrated with Multimodal Interactions in Developing 3DP Training Virtual Laboratory. In Proceedings of the 2019 International Conference on Design with Intelligence and Humanity, Yunlin, Taiwan, 22–24 November 2019. oral prensetation. funded by MOST 108-2635-E-252-001 (Ministry of Science and Technology of the Republic of China ) [連結]
陳百薰,張銘勝 (2019)。為銀髮族所設計的懷舊虚擬實境運動遊戲平台雛型。2019 ICGTSM 福祉科技與服務管理國際研究會。南投。口頭上台簡報。2019/05/24。
2018年
陳百薰、嚴子堯(2018)。使用沈浸式虚擬實境 3D 互動技術於全彩粉末 3D 列印機實做教學之開發。2018 ICIDIC 第十一屆跨域設計產學國際研討會。高雄,2018 年 05 月。 https://youtu.be/4zAJKItkP1c (AC022 口頭報告)
2017年
嚴子堯、陳百薰 (2017)。整合光學動捕與虛擬實境於3D互動舞台視覺設計之雛型開發。2017創新發明應用研討會(AII2017)。台中,2017年11月。本人為通訊作者.
我負責系上新購置的光學動捕設備,希望結合HTC VIVE的3D互動技術,應用於視覺效果上的研究。與研究生一起合作了這個與舞台互動設計的雛型應用。我主要為架構及功能設計與分析。
陳百薰、嚴子堯 (2017)。整合體感與3D動畫之互動學習教材。2017ICIDIC第十屆跨域設計產學國際研討會。高雄,2017年05月。本人為第一、通訊作者。
使用Unity3D引擎建置體感3D互動平台,指導專題學生製作生活自理3D動畫,並將3D動畫導入3D互動測驗中,讓身心障礙的學生看完生活自理步驟教學3D動畫後,能夠在有趣、好玩的氛圍中,測試對自理流程的理解。
2016年
陳百薰、李耀仁 (2016)。整合物聯與數位內容之互動式景點短劇與導覽系統。AII2016創新發明應用研討會 2016。(台中)
為草屯寶島時代村所建置的一個數位內容互動裝置,結合物聯網、3D列印及3D互動、數位內容,學生將村內的3個特別景點,個別將他們的特別拍出3支有趣的影片,我則進行物聯網及3D互動、3D列印的整合架構加值及技術指導,讓學生將之加值為感壓式的互動影片播放裝置,吸引遊客來遊覽時,順便加強這3個景點的趣味性及引起好奇,並指出其景點位置
陳百薰、張佑宣 (2016)。以3D互動技術結合多媒體資料於記述921地震前後之校園變化。NSSSE2016 系統科學與工程會議 (南投、埔里)
指導學生使用unity3D,將921前後的校園變化進行3D的比較與圖像記錄整合
2015年
陳百薰、梁瑛心、張佑宣(2015)。整合虚擬實境、擴增實境與3D遊戲的互動校園導覽設計。2015創新發明應用研討會。台中,2015.11.13。本論文為最佳論文獎。本人為第一、通訊作者
指導學生,建構南開3D校園,除了有第一人稱導覽,也有3D遊戲及擴增
2014
Pai-Hsun Chen, Shiang-Ru Huang, (2014). Applying Kansei Engineering to Design an Affective Briefing Presentation for the Elders,IEEE International Symposium on Computer, Consumer and Control(IS3C 2014), TaiChung, Taiwan,2014/06/10-2014/06/12 [連結]
之前所指導的Shiang-Ru Huang研究生論文
Pai-Hsun Chen, Ying-Hsin Liang, Tsung-Chi Lin (2014). Intelligent Seniors Assisted Briefing Authoring and Presentation System,IEEE International Symposium on Computer, Consumer and Control(IS3C 2014),TaiChung, Taiwan,2014/06/10-2014/06/12
Pai-Hsun Chen, Ying-Hsin Liang, Tsung-Chi Lin (2014). Implementing quality monitoring and management platform for a long-term care facility using wireless technology for the weight measurement module,IEEE International Symposium on Computer, Consumer and Control(IS3C 2014),TaiChung, Taiwan,2014/06/10-2014/06/12
Pai-Hsun Chen, Ying-Hsin Liang, Tsung-Chi Lin (2014). E-tag Plate Application for Dietary Management, IEEE International Symposium on Computer, Consumer and Control(IS3C 2014),TaiChung, Taiwan,2014/06/10-2014/06/12
Pai-Hsun Chen, Ying-Hsin Liang, Tsung-Chi Lin,2014,Using e-Plate to Implement a Custom Dietary Management System,IEEE International Symposium on Computer, Consumer and Control(IS3C 2014),TaiChung, Taiwan,2014/06/10-2014/06/12
2012
梁瑛心、陳百薰、張政堂,2012,運用IT 技術導入客製化餐盤管理系統,第二屆創新發明應用研討會,台中,2012/11/23
陳百薰, 黃湘如, 梁瑛心,整合情感意像風格設計之智慧型輔助高齡者簡報編輯與展示系統,數位生活科技研討會,雲林,2012/08/15
梁瑛心、陳百薰、張政堂,E化飲食管理餐盤,照護輔助系統創新應用產業發展研討會暨展覽會,彰化,2012/07/06-2012/07/07
Shiang-Ru Huang, Pai-Hsun Chen, Ying-Hsin Liang,2012,Intelligent Hypermedia Authoring and Presentation Web-based System for Older people,International Conference on Gerontic Technology and Service Management,Nantou, Taiwan,2012/05/15-2012/05/16
梁瑛心、陳百薰、張政堂,整合膳食營養管理與RFID技術之電子餐盤,數位生活科技研討會,雲林,2012/08/15
2011
張政堂,陳百薰,楊善翔,黃湘如,建置長期照護機構六大品質監測指標管理平台並整合無線技術於體重量測模組,民生電子研討會,台中,2011/11/11
2009
Lai, C.Y., Shih, S.W., Chen, BH., Hong, J.S., 2009. An intelligent system for overlaying texts on background images based on computational aesthetics. In: Proceedings of the 12th International Conference on Computer Graphics and Artificial Intelligence (3IA), Athens, Greece, 29–30 May 2009, 105–122.
2008
Pai-Hsun Chen, Ying-Hsun Liang, Tsung-Chi Lin, “MMNews: MultiModal News Search and Navigation System Framework for older people”, Proceedings of 2009 International Conference on Gerontechnology and Service Management, May 20-21, 2008, p64-71
Yin-Hsun Liang, Tsung-Chi Lin, Pai-Hsun Chen, De-Chuan Su, “Jump Start Your Reasearch Issue-Taking Health and Care for an Example”, 2008 International Conference on Gerontechnology and Service Management, May 20-21, 2008, pp.25-31
梁瑛心,陳百薰,林聰吉,蘇德傳,「以符號學理論建構多媒體呈現技術的溝通符號」,ICIM 2008,May 16-17, 2008, pp.151-159
2007
Sheng-Hao Hung, Pai-Hsun Chen, Jen-Shin Hong, and Samuel Cruz-Lara, ”CONTEXT-BASED IMAGE RETRIEVAL A CASE STUDY IN BACKGROUND IMAGE ACCESS FOR MULTIMEDIA PRESENTATIONS“, IADIS International Conference WWW/Internet 2007, http://hal.inria.fr/inria-00192463/en/
Feng-Cheng Lin, Pai-Hsun Chen, Jen-Shin Hong, “Media Sink Elements for Modeling Data-driven Multimedia Presentations”, Ninth IEEE International Symposium on Multimedia Workshops (ISMW 2007), 2007
Feng-Cheng Lin, Chien-Yen, Lai , Pai-Hsun Chen, Jen-Shin, Hong, “Presentation Lag Reduction by Scheduling Media Objects for Auto-Assembled Multimedia Presentations from Educational Digital Libraries”, 10th international conference on Asian digital libraries, ICADL2007, Hanoi, Vietnam December 10-13, 2007, http://icadl2007.vista.gov.vn/conf_prg.htm
Ying-Hsin Liang, Bai-Hsun Chen, Tsung-Chi Lin, De-Chuan Su "Using Presentation Tokens to Development Digital Contents for Instructors and Designers", International Joint Conference on e-Commerce, e-Administration, e-Society, and e-Education, August 15-17, 2007, Hong-Kong.