計畫相關研究著作:
期刊論文
Pai-Hsun Chen (2020). The Design of Applying Gamification in an Immersive Virtual Reality Virtual Laboratory for Powder-Bed Binder Jetting 3DP Training. Education Sciences (ISSN 2227-7102,Scopus). Received: 31 March 2020 / Revised: 17 June 2020 / Accepted: 18 June 2020 / Published: 29 June 2020 ; funded by MOST 108-2635-E-252-001 (Ministry of Science and Technology of the Republic of China ) https://www.mdpi.com/2227-7102/10/7/172
2020年會議論文
Pai-Hsun Chen(2020). Applying Motion Capture and 3D Animations into the Immersive Gamified 3DP Virtual Laboratory . the 3rd IEEE International Conference on Knowledge Innovation and Invention 2020 (IEEE ICKII 2020).
Pai-Hsun Chen (2020). Applying Gamification Techniques and Immersive Virtual Reality in Developing Interactive Training System of Full-color Powder-Based 3DP. 3rd Eurasian Conference on Educational Innovation 2020 (ECEI2020). February 5-7, 2020, Hanoi, Vietnam .oral presentation. funded by MOST 108-2635-E-252-001 (Ministry of Science and Technology of the Republic of China )
2019年
Pai-Hsun Chen (2019)。 A Framework of Immersive Virtual Reality Integrated with Multimodal Interactions in Developing 3DP Training Virtual Laboratory. In Proceedings of the 2019 International Conference on Design with Intelligence and Humanity, Yunlin, Taiwan, 22–24 November 2019. oral prensetation. funded by MOST 108-2635-E-252-001 (Ministry of Science and Technology of the Republic of China )
指導碩士畢業
嚴子堯。碩士論文:使用沈浸式虚擬實境 3D 互動技術於全彩粉末 3D 列印機實作訓練之開發。南開科技大學電子工程研究所
國內會議文
陳百薰、嚴子堯(2018)。使用沈浸式虚擬實境 3D 互動技術於全彩粉末 3D 列印機實做教學之開發。2018 ICIDIC 第十一屆跨域設計產學國際研討會。高雄,2018 年 05 月。 https://youtu.be/4zAJKItkP1c (AC022 口頭報告)
時間:109年11月5 ~ 6日
地點:新竹國立交通大學博愛校區賢齊館
同CACS2020共同舉辦