This will be an ongoing attempt to place all of the various RPG's I've run under one 'roof'. Each Setting is available on the Navigation Bar to the Left. Enjoy, and feedback is always welcome.
A near future sci-fi setting in which humanity has started to spread to the stars. Complications arise when the galactic community discovers the humans are doing things in... novel ways. For you see, out in the galaxy things have been static for a very long time, with the younger races being shown the ropes by the elder and being granted grav-lane technology to move around. And then here comes the pesky humans with their 'jump drives' ignoring the known rules and causing havoc...
The world ends. Civilization collapses. Wars, pestilence, most everyone died. Several hundred years later, the survivors have rebuilt civilization among the rubble - sadly, the fundamental rules of the world have.... changed, with the fantastical becoming the normal. Science and magic and who knows what else clashing for primacy on Earth. A Cypher setting
What if magic were real? And it is the job of the government and secret societies to keep a lid on it, lest everything literally goes to some form of Eldritch hell? Well. That's your job. Please make certain to fill out the proper forms in triplicate when encountering a supernatural entity. Last run with d20 Modern and Shadowrun.
GM Note - this setting is also a place where I've collected stories, places, tales, and odd history bits of the West that I grew up with, as a way to preserve and share some of those... oddities.
Where it all started. The first setting, the seed for all of the rest. Born during the Age of 2nd edition AD&D as a Dark Sun Setting. The root node for everything else. And if you squint just a little you can probably see all of the original race and class templates peeking around the weeds of the thing.
GM note on the settings; 'Investigations' is pure stand alone, giving Delta Green and Cthulhu style gameplay a framework and a sandbox beyond 'go there and don't die'. The other two, Rapture and the Contact Wars are, in many ways, opposite sides of the same coin. Fallen Earth was first - a Post Apocalyptic setting that was a mix of Morrow Project, Twilight 2000, Wastelands and Fallout 1 & 2. The Contact Wars was what happened when someone asked 'well, what happened to the people who escaped during the Fundamentalist War?'. And so, the Contact War timeline is the timeline for both settings, up to the War. The people of Fallen Earth simply have forgotton it all. And of course, the two settings have 'drifted' into their own things since then. But if you look you can probably still see the sinew of both in each.