Building Lesson 001: Introduction to Studio

Beginning

Intro to Studio

Hello, and welcome to the first building lesson on the new Imagination Tech website. Here we will teach young beginners how to become expert game developers. Today we will be talking about the features of roblox studio and how to use them in everyday building.

To start, begin a new baseplate project. You will notice near the top of the screen you will see different tabs. Select "Home" and we're ready to begin.

First of all, you want to know how to move in the studio. W to go forward, A and D to go left and right, and S to go backward. To look around, right click on your mouse and drag. Hold down shift while you're moving to make slower movements for precise edits. Press Q to go down and E to go up. You can also scroll to move foward faster. Once you've gotten that figured out, you're ready to learn the basics of studio If you want to build something really huge, I recommend raising the scroll, awsd/arrows, and shift boost to be able to move faster. In other ways, make it slower for tiny structure. To change it, go to File tab as shown above and select Settings:

Now. You should see this appear:

Change the camera mouse wheel, shift speed, and speed to your wish and needs.

TOOLS: These four tools at the beginning of the list will be tools you will use a lot. The select tool obviously allows you to select instances, or bricks. When in the select tool, you will be able to drag bricks around the world. don't drag it into the air or it will go far far away. If you accidentally make a mistake, you can always undo with the backwards arrow next to the tab bar (Next to Home).

The next tool is the Move tool. For more precise movements, you can use this to move the brick one axis at a time. Red is the X axis, Blue is the Z axis, and Green is the Y axis. This color code will come in handy for the future when you are building advanced games, so keep this in mind.

Roblox uses "Studs" as a unit of measurement. When you insert a part, it will be 2 studs across, 4 studs wide, and 1 stud high.

If you look next to the Rotate button, you see three bubbles labeled "1 stud, 1/5 stud, and Off". This indicates how far the brick will move at a time. 1/5 stud is the recommended. This means it will travel 0.2 studs at a time. If it is set to Off, It will move a very smooth 0.01 studs at a time. For perfection, 1/5 is the best to use, but it all depends on what you build. If you are building something huge, I recommend 1 stud

Next is the scale button. This can change the shape and size of the brick. By default, you will not be able to go smaller than 1x1x1, but if you want to, I will explain how in the next lesson. The largest you can make a brick is 2048x2048x2048. Your baseplate will (by default) be 512 by 512 by 50.

INSERT: Two tools appear in the Insert Section of "Home". The first is Toolbox, which is where you can access your models, decals, and stuff like that. The other is Part. Pressing this will insert a brick for you to use in your building.

EDIT: These 3 tools change the appearance of the brick texture wise. Material will be very helpful in the future. This can change whether the brick looks like wood, or metal, or cobblestone, or even Ice.

Color tool obviously changes the color of your brick. There are 104 colors to use however only 64 appear in the color pad. Some have been removed from the pad and only 80 colors still work in game. The Surface Tool is also very important. It can add textures to the brick like studs, or inlets, or welds. The recommended for any professional developer is to always have all 6 sides be the "Smooth No Outlines" Texture. If you want to dazzle people, never use studs or anything like that. Welds will be helpful eventually, but not ascetic help. You just select your texture and click on the sides of the brick you want.

TEST: Testing your game is one thing you always wanna do. Pressing underneath play can bring up two options, Run, and Play. Run will only run a simulation of what will happen to the bricks and surrounding, and Play actually lets you play your game. Excecuting a test and publishing a backup of the test (The pink revert button) will cause glitches in the game regarding offsetting bricks.

These are the basic things you need to know about studio to get started. Later on we will talk about the "Model" section of studio, which brings awesome new options like Unions, and Effects, and even grouping parts into Models. See you then!

This Tutorial is compatible for Studio 2013 and 2014 Layout.