Phase 3:
Roles, crews to join & projects to develop; generally of a more flexible nature, more open ended & numerically less limited, nevertheless requiring no little commitment & responsibility for the culture & club:
1. Club Website Development & Administration
2. Flashing Blade Journal Publication
3. Social Media Network Administration
4. Creative Events & Fundraising Crew
5. Fantasy Cricket Administration
6. Club Merchandising
7. Awards Manufacture
8. Off Season Training Organisation
9. Friendly or Midweek Skippering
10. Recruitment Crew
11. Training Crew
12. Festival & Tour Organisation Crew
Then phase 4: A few less definite roles, contingent on prior fulfilment of more essential ones or otherwise on club circumstances. Includes officials for second league teams, but typically more creative & flexible projects, again requiring care for the culture & club:
Saturday & Sunday League 2 Skippers & Vices; Ground Work, Facilities Maintenance & Improvements; Fruit / Herb / Spice / Medicine Garden Development; Homebrewing; Club Witch; Club Jester; Club Skills Transition Facilitator; Club Website Archive Integration; Kit & Equipment Repair Crew; Ground Hunt (Currently obsolete).
Feel free to add more ideas, meanwhile it's all open ended & voluntary, & everyone's theoretically subject to approval by the MC. The reality of it generally seems to be that folks say they want to participate, you say, what can you bring, they tell you, or you work it out, then you figure out how to squeeze it into one of the boxes.