Develop the basic elements and functionality
During the first sprint your aim is to finish the basic requirements of your project, in other words to create the simplest working version of the outcome - your Minimum Viable Product.
Use FUCA to plan, develop, test, trial, and plan again:
🔧 Functionality
The product includes the essential features that allow it to run from start to finish in a simple, working form. For example:
Short Film: A full rough cut with all scenes arranged in sequence.
Game: One playable level with basic controls and a working enemy.
Graphic Design: A draft poster with the main message, key text, and placeholder visuals
🤝 Usability
The core user experience is established and interactions are clear, with basic controls, layouts, and cues in place.
Short Film: The story can be followed and viewers can recognise key scenes.
Game: Players are able to interact with the game world and complete a level.
Graphic Design: The message is clear and key content is easy to locate.
📐 Conventions
Foundational design patterns are being applied, with familiar structures and early layout choices introduced.
Short Film: Story structure follows a simple beginning, middle, and end.
Game: Genre features like jumping and collecting are present.
Graphic Design: Elements such as headlines, logos, and core layout are positioned using common design logic.
🎨 Aesthetics
The product is starting to express its visual identity, with a basic colour palette, shapes, and design style forming.
Short Film: Visual tone and camera choices begin to show the intended mood.
Game: Characters and backgrounds have an emerging consistent style.
Graphic Design: Initial colour and font choices reflect the project theme.
You've already developed your three stage plan. Organise these in your Trello in the order you will complete them. Check daily.
Don't be afraid to add or change this plan as you are going - that's the point of Agile project management!
Stick a few screenshots in your workbook. Show the MVP as a whole then show a few of your components as close-ups
For at least 2 components, you need explain how you tried different ideas and/or techniques and selected those which are most suitable. This is a requirement for Merit.
For example:
"For my movement mechanics, I added a dash to the game, as I thought it would make the combat much more fun by dodging enemies. After implementing the dashes, I found it too easy so I experimented with different speeds. I decided to add an effect to them to make it feel faster. Even after the dashes, my game still felt slow the rest of the eime, so I decided to implement sprinting to my game, so that the player can move around the large map faster. I experimented with all these forward dashes, but I decided against it in the end as I believe sprinting is fast enough and maintaining forward dashes would make the game too easy."
Once you have completed your MVP, you need a way for it to be playable or viewable in a way that lets you test it and get feedback. Once you have a version you can use, completed the following...
Testing is about making sure your outcome functions as intended. That means it works and meets your purpose and requirements.
Here's how to TEST your MVP:
Use FUCA to test your outcome. I've included some useful questions / prompts below...
As this is your MVP it doesn't matter if these are only simple at this stage, or if things are working right - that's the point
Explain the success of each of these in a few sentences
Identify a couple of important next steps for each of the FUCA concepts. Add these to your Trello board
Trialling is when you get feedback from others. This is great for spotting things you may have missed or for new ideas you hadn't thought of.
Here's how your TRIAL you MVP:
Use FUCA as the basis for your trialling. Again, look at the questions below for ideas
Create a digital way of collecting feedback, e.g. Google Forms. This can also then be one of your EFFICIENT tools and techniques.
Invite both potential END USERS and at least one EXPERT
Identify a couple of important next steps for each of the FUCA concepts. Add these to your Trello board. these may replace or modify what you already have.
🔧 Functionality (Does it work?)
Can you use the outcome from start to finish without it stopping or breaking?
Do the main features work (e.g. play button, interactions, transitions)?
Is everything needed to understand or use the outcome included, even in a basic way?
🤝 Usability (Is it usable?)
Is it clear how to use or interact with it?
Can someone follow what’s happening without needing help?
Does it feel like the user knows what to do next?
📐 Conventions (Does it follow familiar patterns?)
Does it follow the design conventions that are important for media like yours (HINT: Look at your research in your design doc - part one!)?
Is it similar to other products like yours you’ve seen before in a good way?
🎨 Aesthetics (Does it look and feel like a real product?)
Does the outcome have a consistent style (e.g. same colours, fonts, visual mood)?
Can you see the overall theme or tone starting to come through?
Does it look like a real product in its early form?