With everyone focused on developing different Digital Outcomes for their NCEA projects, teaching and learning needs to work quite differently. This is where Ako comes in.
Ako is a stage where you learn, explore, try, and develop new skills that you can then use as a foundation (base) to help you develop your own specific outcome.
In te ao Māori, the concept of ako means both to teach and to learn. It recognises the knowledge that both teachers and learners bring to learning interactions, and it acknowledges that there are a multitude of ways and people that learners can learn from. This includes experts, teachers, whaanau, and peers, and can happen both face to face and digitally.
This page takes you to further pages where you can Ako to help develop the skills for the kind of Digital Outcome you are interested in.
My sincere thanks to the Techquity collective for their ideas and resources that support many of these guides.
A digital technologies outcome is something that is developed using digital tools or techniques.
It may be wholly digital, i.e. we can only view or use it on a screen, or could be partly physical, i.e. we develop it on a screen but it is something we can see, hear, or touch.
There are many potential outcomes, examples of which include:
digital media outcomes such as a poster, menu, webpage, clothing design, or 3D digital or printed models
digital entertainment outcomes such as a video game, music track, fanzine, digital artwork, or short film
digital infrastructure outcomes such as a computer system or network
digital information outcomes such as a database or data analysis spreadsheet
programming outcomes such as an ordering system or learning aid
electronics outcomes such as an environmental monitoring system, wearable tech, or robot
Digital music, music production, sound tracks
Narrative, documentary, interview, music video, action sports, and more
Original physical board games
Original digital art
Photography, photo manipulation
Newsletters, fanzines, menus, posters
Clothing, logos, branding
Digital or printed models
Information, commerce, promotion websites
Channel development and marketing
Develop and build a PC
Develop and build a network