During the second cycle (or sprint) your aim is to develop the the best outcome that you can based on your original design idea.
We call this the Maximum Achievable Product.
Remember, the 4 key development concepts that we must consider when developing our product: Functionality, Usability, Conventions, and Aesthetics.
This is what you're trying to achieve by the end of your second Sprint:
🔧 Functionality
All elements should work properly from start to finish. The user should be able to move through the experience smoothly. For example:
Game: The player can complete the level, collect coins, and the enemy AI works correctly.
Short Film: The video plays from beginning to end with synced sound and no glitches.
Digital Music: All tracks are mixed and exported correctly with no missing sounds or silence.
Graphic Design: All pages in the zine are complete, with no missing text or broken image links.
🤝 Usability
Your outcome should be clear, easy, and enjoyable to use. Users should understand what to do without needing instructions, and the layout should support easy interaction. For example:
Game: Players instantly know how to move, jump, and reach the goal thanks to clear controls and simple instructions.
Short Film: The story is easy to follow, and the pacing keeps viewers engaged without confusion.
Digital Music: The structure of the track is clear (e.g. intro, drop, bridge), and each part transitions smoothly.
Graphic Design: The text is easy to read, images are well-placed, and the layout makes the message clear.
📐 Conventions
Your design should clearly follow key conventions of the type of product you’ve made (e.g. platformer game, poster, website). These help users understand how it works or what it’s for.
Game: It uses familiar platformer features like coins, enemies, a score counter, and a visible health bar.
Short Film: It uses clear establishing shots, smooth editing, and follows basic storytelling structure (beginning, middle, end).
Digital Music: It uses key music theory themes, like beat drops, loops, and build-ups like popular electronic or hip-hop songs.
Graphic Design: It follows typical poster layout with a bold title, central image, and clear call to action.
🎨 Aesthetics
The look and feel of your outcome should be polished and consistent. Colours, fonts, images, and style choices should work together and suit the purpose and audience of your product.
Game: The game uses a consistent pixel art style with matching colours and retro sound effects.
Short Film: The colour grading and visual tone match the surf theme (e.g. sunny, oceanic blues).
Digital Music: The instruments and samples suit the vibe (e.g. dreamy pads for chill, heavy bass for hype).
Graphic Design: The zine uses a consistent colour palette and font choices that reflect the mood and topic.
You've already created an original plan. After your testing and trialling, you have likely added, changed, or removed key components.
Update your plan and put it in order.
Focus on the different parts (components) of your plan one at a time. Tick them off or highlight them as you go.
Remember, you only have 4 more weeks to make it as good as you can!
If you're not sure about how to do something, use YouTube and other tutorial sites to help you learn the skills and techniques you need. I've put lots of useful links on your NCEA Ako pages too.
During this cycle, complete testing in these ways:
At least twice a week, fill in a new row in your testing table. This shows how you are testing the parts of your outcome as you are developing them.
Once your project is complete test it in these ways:
Test that your outcome is functional - in other words that it works.
All elements should work properly from start to finish. The user should be able to move through the experience smoothly.
Be honest and talk about 1 or 2 things that you would improve.
A few images from your project showing some of these things always looks really good!
For example:
Game: The player can play a complete level, including things like collect coins, shoot enemies, avoid obstacles. Players can die, lose, or win. There are no bugs or glitches.
Short Film: The video plays from beginning to end with synced sound, no gaps, and no glitches. Scenes flow / transition from one to the next. The story makes sense and the sequence is logical. There are establishing and closing shots.
Digital Music: There are a range of instruments and voices on different tracks. They work well together. All tracks are mixed and exported correctly with correct levels, no missing sounds, or silence.
Graphic Design: All pages in the zine are complete, with no missing text or broken image links.
Test your outcome is fit for purpose. This means is does what you planned for it to do.
Compare your outcome with your purpose and explain how you have met this (or not) (see part one of your doc).
Copy your requirements and specifications table (see part one again). Highlight what you have achieved - hopefully by this stage it does everything you wanted! Add comments about how you achieved some of these. Comment on anything you didn't do, explaining why.
A few images from your project showing some of these things always looks really good!
If you are working towards Merit or Excellence, then there are 3 further evaluations to complete. See next page.