Problem Statement
PE classes face several constraints: limited instructional time (typically 40 minutes), large and diverse learner groups, and the need to balance physical activity with cognitive understanding. Learners today are also digital natives who expect interactive, technology-supported learning experiences across subjects, including PE. However, barriers such as teacher preparedness, lack of training, and uncertainty about aligning technology with physical education standards often prevent meaningful implementation (aka admin). Districts are Future Ready, they’re just not stepping up to the plate.
Why This Problem Matters
The absence of EdTech integration in PE reduces opportunities to:
Enhance motivation and engagement through interactive platforms, gamification, and digital challenges.
Support diverse learning needs by offering multiple means of representation, action, and expression (aligned with UDL).
Improve assessment and feedback using digital tools for formative and summative evaluation.
Foster digital citizenship and wellness literacy by teaching learners to use technology responsibly in health and fitness contexts.
Build transferable skills such as collaboration, self-regulation, and goal-setting through cooperative digital tools (Google Classroom, H5P).
By addressing this problem, my practicum project will design and implement an instructional unit that integrates educational technologies (Google Classroom, interactive apps, AR/VR, H5P branching scenarios) into PE in ways that are standards-based, learner-centered, and sustainable. The project will apply frameworks like Backward Design, Bloom’s Taxonomy, ISTE Standards, UDL, and QM rubrics to ensure the unit not only embeds technology but also enhances learning objectives, assessment methods, instructional strategies, and accessibility.