References & Resources
Bailenson, J. N. (2018). Experience on demand: What virtual reality is, how it works, and what it can do. W. W. Norton & Company.
Beetham, H., & Sharpe, R. (2019). Rethinking pedagogy for a digital age: Principles and practices of design. Routledge.
CAST. (2018). Universal Design for Learning guidelines version 2.2. http://udlguidelines.cast.org
International Society for Technology in Education (ISTE). (2017). ISTE standards for educators. ISTE. https://www.iste.org/standards/for-educators
Quality Matters. (2023). Higher education rubric, seventh edition. Quality Matters. https://www.qualitymatters.org
Slater, M., & Sanchez-Vives, M. V. (2016). Enhancing our lives with immersive virtual reality. Frontiers in Robotics and AI, 3(74), 1–47. https://doi.org/10.3389/frobt.2016.00074
Wang, Y., & Wu, P. (2020). Using virtual reality to enhance learning in physical education: A systematic review. Journal of Educational Technology & Society, 23(4), 1–12.