9.4 Affordances & Constraints

Task

Using SAMR or ISTE frameworks as your guide, evaluate the affordances and constraints of using virtual reality (VR) for teaching or learning.

Additionally, refer to the 6 guiding questions to asses the Affordances & Constraints:

  1. What is the learning objective and how will this tool/app/resource allow us to reach it?
  2. Will this tool/app/resource allow us to achieve efficiency, effectiveness and engagement?
  3. What are the privacy and terms of service that may impact our use of this tool/app/resource?
  4. What are the technological, costs and systems requirements?
  5. Is there a steep learning curve in order to use this tool/app/resource?
  6. How does this tool/app/resource enable us to achieve higher order thinking and sustainable practice

Next,

Virtual ToolBox

Move onto Mod 10 when you have completed this section.