Using SAMR or ISTE frameworks as your guide, evaluate the affordances and constraints of using virtual reality (VR) for teaching or learning.
Additionally, refer to the 6 guiding questions to asses the Affordances & Constraints:
- What is the learning objective and how will this tool/app/resource allow us to reach it?
- Will this tool/app/resource allow us to achieve efficiency, effectiveness and engagement?
- What are the privacy and terms of service that may impact our use of this tool/app/resource?
- What are the technological, costs and systems requirements?
- Is there a steep learning curve in order to use this tool/app/resource?
- How does this tool/app/resource enable us to achieve higher order thinking and sustainable practice
Next,