Patch Notes v0.2.13
(5.3 Plugin)
CoalaAreaDecorationConfiguration
limit cellSpaceToOther between 0 and 45
CoalaBuilding
add id
expose to blueprint node as int64 (make & break)
FYI: is internal 'uint64', but not supported by blueprint
adding support for 'Equal' node
CoalaStreets
fixing street meshes at wrong position when creating unmerged
significantly increased street mesh generation time when it comes to elevated terrain
improve street mesh mapped to terrain
improved street mesh overlapping to other area/tile
Exposing id and name fields to blueprint node (make and break)
remove "Street Z offset"
Decorations
fix missing used Decoration_Tree
optimized spawning performance regardless if "smooth spawning" or "all at once"
Known Issues
When starting a COALA map in UnrealEngine Editor and switching to PIE mode before a POI is spawned, they are not reacting to player input anymore.
When another value than 0.01 (1% of world size) is used for COALA scale, "move to click on map" functionality in edit mode is not working because of float (blueprint) vs double (c++ code) conversion.
built android app did not receive GPS fine location updates (GPS icon did not show up on top information row at the device)