COALA Back-end

Geofencing

The Geofencing feature allows COALA to send push notifications to users in specific contexts. Please note that the Geofencing feature is only available using the COALA package for Unity and the Geofencing Native Plugin.

In this tab you can configure these notifications, i.e. to inform a player of your game that an epic creature is nearby or that the user of your app should answer a questionnaire because they just went shopping at Hugo Boss.

You can define different push notifications to pop when entering and leaving the context as well as different notifications for repeatedly visiting that context.

Adding a new Geofencing rule or editing an existing one brings you to the screen above. Here you can define the rule's settings(top left), such as the ProjectTag that triggers the Geofencing events related to this rule, and also the different messages that you wish to be displayed for all the different events related to that rule. Each rule can produce many different events depending on whether the user is entering/exiting the Cell with the ProjectTag trigger or how many times they have entered/exited that Cell.

No Response Delay

Set the interval (in seconds) that COALA will check a user's position to determine whether they are in a Geofencing zone, so that the Geofencing events are not triggered falsely.

The initial timestamp of this feature is the moment the app is started.

Event Message

You can configure here the message that will be displayed in the push notification related to the geofencing event that triggered it. The Count Trigger value in combination with the options in the drop-down menu next to it determine when the respective notification will be triggered.

Note that the counter that keeps track of how many times a user has entered/exited a geofencing area does never reset and therefore, the same notification can never be triggered more than once.