Unity Plugin
Unity Plugin
Water
Water
General
General
COALA water data represents the real-world water shapes including islands.
All water objects
are attached to the area they are in
have a mesh collider
are slightly bigger than the area they are in to prevent hard borders/corners
Configuration
Configuration
Just like buildings and cells, you can merge water meshes into one big object. You can control this behavior through this COALA Config checkbox:
Comparison of separate / merged water meshes
Comparison of separate / merged water meshes
Tip: Separate water meshes have a negative performance impact compared to the merged version.