Unity Plugin

Water

General

COALA water data represents the real-world water shapes including islands.

All water objects

    • are attached to the area they are in

    • have a mesh collider

    • are slightly bigger than the area they are in to prevent hard borders/corners

Configuration

Just like buildings and cells, you can merge water meshes into one big object. You can control this behavior through this COALA Config checkbox:

Comparison of separate / merged water meshes

Each water shape is a separate object


All water shapes are merged into one object


Tip: Separate water meshes have a negative performance impact compared to the merged version.