UE Plugin

Sci-fi Map

Here are some pictures of the Sci-fi map on mobile.

The player's position is represented with a white sphere. The sphere is leaving behind a trail as it moves.

Waters have an animated material on them and are shown in their real world shape. The buildings have a uniform height.

Instead of having different colored cells for different terrain types, the UI on the top of the screen shows the contents of the cell at the player's location.

In the right hand corner it also shows the real world weather and time, since there is no night and day animation or weather particles.

A post process volume creates the bloom (please not that this will only appear with the Vulkan preview turned on).


This is how the Points of Interest are visualized. When they are outside the player's range, the player only sees a beam signaling that there is a spot of importance.

When the beam is within the player's interaction radius, the model pops up. When it is clicked on, a widget appears with information about the POI.

In this map there are three POI types: a static red one for supermarkets, a static pink one for restaurants, and a dynamic yellow one for beauty services, which only appear at noon.

It is also possible to have dynamic POIs for more complex states by combining different conditions (like weather, time, specific locations, and so on).