under construction.
•Calibration
•Camera pose estimation
•Triangulation
•Bundle adjustment
•Filtering-based SLAM
•Key frame-based SLAM
•PTAM/DTAM
•SLD-SLAM/ORB-SLAM
•Direct Sparse Odometry
•MonFusion/MobileFusion
•Image-based Relocalization
•MVS
•Planar/Polar rectification
•Stereo matching
•Plane sweep stereo
•Multiple baseline stereo
•Volumetric Stereo/Voxel Coloring
•Space carving
•(Carved) Visual Hulls
•Region growing/depth fusion
•Patch-based MVS
•Stereo initialization, SfM and MVS
•SDF for surface representation
•Marching cubes
•Poisson surface reconstruction
•Texture mapping
•Appendix: Immersive Panoramic View
•Generalized camera
•Image mosaic
•Perspective Stitching
•What if a 360 Field of View?
•Cylindrical Panoramas
•Spherical Projection
•Image Blending
•View Navigation/Browsing
•360 Spherical View
•Spherical Video Player or Rendering
•Little Planet