Computer Vision and Augmented Reality
1. Lane Detection in the Driving Road (Baidu, 2017)
2. Vanishing Point Detection (Baidu, 2017)
3. Inverse Perspective Mapping, i.e. Bird-eye View (Baidu, 2017)
4. Visual Hull-based Object Modeling and Rendering (Intel, 2015);
6. Image-based Re-localization in SLAM (Intel, 2014);
7. Ads Insertion in Videos by Scene Analysis for Augmented Reality (Huawei, 2010);
8.
Disparity Estimation Comparison of Graphical Model (Belief Propagation) and Graph Theory (Multi-Labeling Graph Cut) (Thomson, 2008);
9.
Epipolar Rectification for Two Views from Calibrated Stereo Rig (Thomson, 2008);
10.
Ball Tracking through Clutter: A Particle Filter with Colour Segmentation-based Detectors (Thomson, 2007);
11.
Players and the Ball Detection from the Active Sports Video (Thomson, 2006);
12.
Multi-Layer-based Scene Segmentation with Motion/Illumination Clues (AvH Foundation, Germany, 2000).
Appendix:
1. Active Tracking in stereo (NJU, Beijing, China, 1995-1997);
2. Visual Object Tracking with Variable Number of Particles (Thomson, 2006).
Human Computer Interaction
1.
Factorization-based Non-rigid Shape Modeling and Tracking in Stereo Vision (Beckman Inst., UIUC, 2001);
2.
Geometric Model-based Human Body Motion Learning and Tracking (Beckman Inst., UIUC, 2002).