What does not fit anywhere else...

last update December 23, 2011
Showing 28 items
AuthorTitle/NameCommentsDate PublishedSource
AuthorTitle/NameCommentsDate PublishedSource
 Crossmedia NYC (from source) "Our goal is to bridge the gap between the different media sectors in order share information and find new opportunities." March 10, 2010 www.crossmedianyc.com/ 
 MediaGazer (from source) "Aggregator of media articles and news" April 4, 2010 mediagazer.com 
 Patent application title: CROSS-MEDIA SIMILARITY MEASURES THROUGH TRANS-MEDIA PSEUDO-RELEVANCE FEEDBACK AND DOCUMENT RERANKING Read more: http://www.faqs.org/patents/app/20100082615#ixzz0lfIBMtS3 (from source) "Abstract: A multimedia information retrieval system includes a storage and an electronic processing device. " April 20, 2010 www.faqs.org/patents/app/20100082615 
 UX Magazine from source: "UX Magazine was created to be a central, one-stop resource for everything related to user experience. Our primary goal is to provide a steady stream of current, informative, and credible information about UX and related fields to enhance the professional and creative lives of UX practitioners and those exploring the field. Our content is driven and created by an impressive roster of experienced professionals who work in all areas of UX and cover the field from diverse angles and perspectives." February 23, 2012 uxmag.com/ 
 2010 NABShow (from source) " From broadcasting to broader-casting®, the NAB Show™ has evolved over the last eight decades to continually lead this ever-changing industry." May 2, 2010 www.nabshow.com/2010/default.asp 
 MIT Announces Platform For Free Online-courses MIT is offering more open course courses December 19, 2011 mashable.com/2011/12/19/mit-announces-platform-for-free-online-courses/ 
 Connect Now conference (from source) "ConnectNow is a marketing and communications conference focusing on the convergence of social media, emerging technologies and enterprise" April 7, 2010 www.connectnow.net.au/ 
Anderson, Stephanie  Review: You Are Not A Gadget, Jaron Lanier (from source) "Probably the most interesting idea in this book, especially for the book world, is how the Internet’s push towards the hive mind (also known as the noosphere, a word so creepy that I almost become a Luddite every time I read it) has already damaged and threatens to essentially destroy art as we now experience it. " March 8, 2010 digitalbookworld.com/2010/review-you-are-not-a-gadget-jaron-lanier/ 
Aoki, Keith & Boyle, James & Jenkins, Jennifer  Tales from the Public Domain: BOUND BY LAW? (from source) "Acomic book about copyright - Bound By Law reaches beyond documentary film to provide a commentary on the most pressing issues facing law, art, property and an increasingly digital world of remixed culture. This book is available under a Creative Commons Attribution-NonCommercial-ShareAlike license. " July 22, 2010 www.law.duke.edu/cspd/comics/ 
Ashlock, Jason Allen  The Movable Type Literary Group (from source) "The Movable Type Literary Group seeks to meet the needs of an industry in transition by serving authors and publishers at each point on the creative continuum, that long line that leads from an inchoate idea to its incarnation in the marketplace. " April 4, 2010 www.movabletypenyc.com/ 
Bertolucci, Jeff  Mobile Internet to Dominate Within 5 Years -- Study Jeff Bertolucci (from source) "The mobile Internet is growing faster than its desktop counterpart ever did, and more users may go online via mobile devices than desktop PCs within five years, according to a new study by investment firm Morgan Stanley." December 16, 2009 www.pcworld.com/article/184876/mobile_internet_to_dominate_within_5_years_study.html 
Bunz, Mercedes  Reuters sets up social media guidelines (from source) "Reuters has published some social media guidelines in its handbook of journalism. Dean Wright, Reuters' global editor for ethics, innovation and news standards, announced the new guidelines yesterday. " March 11, 2010 www.guardian.co.uk/media/pda/2010/mar/11/reuters-sets-up-social-media-guidelines 
Coldewey, Devin Harvard Study: Social Networks Do Little To Influence Taste And Interests from source: "Here’s a bit of science that’s contrary to what a heavy utilizer of social networks might expect. Researchers at Harvard tracked the Facebook activity of hundreds of college students for four years, and came away with the rather unexpected result that the interests of friends don’t, in fact, tend to influence one another. " December 20, 2011 techcrunch.com/2011/12/20/harvard-study-social-networks-do-little-to-influence-taste-and-interests/  
Constant Contact Inc Social Media Glossary a glossary September 28, 2010 www.constantcontact.com/learning-center/glossary/social-media/index.jsp 
Glaser, Mark (host)  Media Shift - Your guide to the digital media revolution (from source) "MediaShift tracks how new media -- from weblogs to podcasts to citizen journalism -- are changing society and culture." April 28, 2010 www.pbs.org/mediashift/ 
Harvard University Berkman Center for Internet and Society (from source) "The Berkman Center was founded to explore cyberspace, share in its study, and help pioneer its development. " June 3, 2010 cyber.law.harvard.edu/ 
Hayes, Gary Windmill of Out Transmedia minds Fun and cool app about the journey one can take in a transmedia project December 13, 2010 www.personalizemedia.com/randomizers/windmills-of-our-transmedia-minds-app/  
Hays, Gary Social Media Counter - flash App (from source) "Many of us who have been following social media since the early 90s are very sensitive to today’s exponential growth in usage of the sharing web." September 29, 2009 www.personalizemedia.com/garys-social-media-count/ 
Hyams, Chris The Ever-Growing Filter Crisis (aka Is Too Much Too Much?) blog post on the idea of filters and is there too much content July 28, 2010 trulyfreefilm.hopeforfilm.com/2010/07/the-ever-growing-filter-crisis-aka-is-too-much-too-much.html 
Institute of Play and E-Line Media Gamestar Mechanic (from source) "Gamestar Mechanic is a game and community about playing, designing, and sharing games. " April 12, 2010 www.gamestarmechanic.com/default.aspx 
Malloy, Judy HYPERNARRATIVE IN THE AGE OF THE WEB  from source "Making the contrast between interactive fiction, a term generally used for works with a branching structure where the reader continually makes choices between sequential plot paths, I called my hypertext narrative a "narrabase" (for narrative database) when I wrote Uncle Roger in 1986. I thought of this work as a "pool of information into which the reader plunges repeatedly, emerging with a cumulative and individual picture...to build up levels of meaning and to show many aspects of the story and characters, rather than as a means of providing alternate plot turns and endings."" April 3, 2007 www.well.com/user/jmalloy/neapaper.html 
McCracken, Grant Cloudiness: of selves, groups, networks and ideas (from source) " 'I think cloudiness was an emerging property of selves and groups in the late 20th century, but that cloudiness was intensified by the new electronic technologies of the last 10 years. " January 31, 2007 cultureby.com/2007/01/cloudiness_of_s.html 
McLaughlin, Andrew  WHY WE’RE BUILDING A CIVIC COMMONS — AND HOW YOU CAN BE PART OF IT from source: " Civic Commons, the new initiative I’m pleased to be joining today, is an effort to answer that problem. We believe that governments — especially the cities, towns, and counties that are on the hook to deliver public services every day — can now take advantage of the same technologies and techniques that have generated such enormous efficiencies and enabled such impressive new services by private enterprise June 11, 2011 blog.civiccommons.org/2011/06/building-a-civic-commons/ 
Morgan Stanley Technology Research reports The Mobile Internet Report (from source) "Our global technology and telecom analysts set out to do a deep dive into the rapidly changing mobile Internet market. " December 1, 2009 www.morganstanley.com/institutional/techresearch/mobile_internet_report122009.html 
Silverman, Craig How Arizona State Teaches Digital Media Entrepreneurs (from source) "Two weeks ago, I sat in a room at the Walter Cronkite School of Journalism & Mass Communication at Arizona State University and listened as several groups of students delivered their pitches. " April 27, 2010 www.pbs.org/mediashift/2010/04/how-arizona-state-teaches-digital-media-entrepreneurs117.html 
Smith, Ms. Augmented Reality Research: 'Offline to Online Recognition' from source: "At the Black Hat security conference, Carnegie Mellon University researchers Alessandro Acquisti, Ralph Gross and Fred Stutzman presented "Faces of Facebook: Privacy in the Age of Augmented Reality" [PDF]. During their research, they took photos of students with a web cam and then used facial recognition software to compare the photos with Facebook to get students' names. After more online data mining that they called "augmented reality," like on creepy site Spokeo once they had a person's name, they were able find out addresses and phone numbers, interests, sexual orientation, credit scores, and in some cases social security numbers. This "offline to online recognition" all started by them having a single photo of a person. They called this "the emergence of personally predictable information from a person's face." August 11, 2011 www.networkworld.com/community/node/77516 
Victor, Bret Brief Rant On The Future Of Interaction Design great Article and visuals on thoughts to keep in mind whenc creating interactive activities. November 8, 2011 worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/ 
YouTwitFace YouTwitFace from source, "Site development for YouTwitFace™, a parody website, began at the beginning of April and is still under way." September 3, 2010 www.youtwitface.com/ 
Showing 28 items