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AuthorTitle/NameCommentsDate PublishedSource
 Institute of Play (from source) " We promote GAMING LITERACY: the play, analysis, and creation of games, as a foundation for learning, innovation, and change in the 21st century. " April 12, 2010 www.instituteofplay.com/ 
 Center for Social Media (from source) "We investigate, showcase and set standards for socially engaged media-making. We organize conferences and convenings, publish research, create codes of best practices, and incubate media strategies. We are a part of American University's School of Communication. " April 28, 2010 www.centerforsocialmedia.org/ 
 NAVE A high school in Brazil that has a great program with transmedia projects March 5, 2010 www.nave.org.br 
 MIT Comparative Media Studies Program (from source) "The Comparative Media Studies graduate program currently admits approximately 10 students per year, forming a cohort of 20 students working towards a Master of Science degree. T" March 1, 2010 cms.mit.edu/ 
 E-Line Media (from source) "E-Line Media is a publisher of digital entertainment that engages , educates and empowers with a core focus on computer/video games and webcomics/graphic novels." April 12, 2010 www.elinemedia.com/ 
 Digital Media and Learning Conference (from source) "The Digital Media and Learning Conference is an annual event supported by the MacArthur Foundation and organized by the Digital Media and Learning Hub at University of California, Irvine. " February 18, 2010 dmlcentral.net/conference/ 
AFTRS - Australia's national screen arts and broadcast school  Graduate Certificate in Multi Platform Content  (from source) "This course provides a systematic and practical approach to multiplatform content creation in order to provide emerging producers with skills to initiate and mange these projects. " April 12, 2010 www.aftrs.edu.au/courses/gc-multi-platform-content.aspx 
Ali, Tanveer 4 Tips for Integrating Social Media Into the Classroom (from source) "The fact is, social networks are here to stay, and with or without rules, kids are going to use them. " May 11, 2010 mashable.com/2010/05/11/social-media-school/ 
Allen-Greil, Dana Developing a Transmedia Game at a History Museum Brief overview and example of a program at the Smithsonian Mueum June 24, 2010 www.slideshare.net/danagreil/developing-a-transmedia-game-at-a-history-museum 
Annenberg School for Communication and Journalism New Media Literacies (NML) (from source) "New Media Literacies (NML), a research initiative based within USC's Annenberg School for Communication, explores how we might best equip young people with the social skills and cultural competencies required to become full participants in an emergent media landscape and raise public understanding about what it means to be literate in a globally interconnected, multicultural world. " March 1, 2010 newmedialiteracies.org/ 
Bertozzi, Vanessa Digital storytelling Mindmap/Project Overview A nice itneractive listing of how to organize and proceed through a basic project March 14, 2006 vanessabertozzi.com/digitalstorytelling.html 
Brown Rutledge Pamela  The Psychological Power of Storytelling from source: "As I wrote in my last post "Transmedia Storytelling: The Reemergence of Fundamentals", Transmedia storytelling is very exciting, but it isn't new. It is the ultimate mashup of ancient traditions and new communications models. There have been stories and messages delivered across different media every since the Cro-Magnon man figured out that mineral pigments like iron oxide and black manganese could be applied to the sides of rocks and caves." January 16, 2011 www.psychologytoday.com/blog/positively-media/201101/the-psychological-power-storytelling 
Churches, Andrew  Educational Origami Lots of great resources such as the starter sheets  April 3, 2010 edorigami.wikispaces.com/ 
Clark , Jessica Director, Future of Public Media Project Pat Aufderheide Director, Center for Social Media Public Media 2.0: Dynamic, Engaged Publics (from source) "This white paper lays out an expanded vision for “public media 2.0” that places engaged publics at its core, showcasing innovative experiments from its “first two minutes,” and revealing related trends, stakeholders, and policies." February 1, 2009 www.centerforsocialmedia.org/resources/publications/public_media_2_0_dynamic_engaged_publics/ 
Cohen, Georgy  Transmedia Storytelling in Higher Ed  thoughts on using storytelling in higher education April 25, 2011 meetcontent.com/blog/2011/04/transmedia-storytelling-in-higher-ed/ 
CollegeDegrees.com  50 Tips and Resources to Implement User-Generated Content In Your Library (from source) "These days, it’s not enough for libraries to just share information, they must be a part of the creation of new information, too. " May 28, 2008 www.collegedegrees.com/blog/2008/05/29/50-tips-and-resources-to-implement-user-generated-content-in-your-library/ 
Connell, John Transmedia LearningWorlds: Writing the Book from source: "Transmedia LearningWorlds: Writing the Book" August 8, 2011 www.johnconnell.co.uk/blog/?p=2696 
Cooney Center Leadership Forum Learning from Hollywood A forum for discussion and sharing ideas. From source: "The Joan Ganz Cooney Center at Sesame Workshop's 2011 Leadership Forum, Learning from Hollywood, will bring together leaders from the entertainment industry, technology, education, research, policy, and philanthropy — the pivotal sectors that must align forces to accelerate children's learning. "  www.learningfromhollywood.org/forum-welcome.html 
Digital Sextant Game in Progress overview of how a professor used an ARG in class (From source): "course called “Writing, Language, and Culture: Alternate Reality Games.” It’s a seminar-style course" September 8, 2010 www.curragh-labs.org/blog/?p=4957 
Donnelly, Katie Why Youth Media Projects Should Link Up with Public Media (from source) "There is often tremendous overlap between youth media and Public Media 2.0 projects. " January 21, 2010 www.pbs.org/mediashift/2010/01/why-youth-media-projects-should-link-up-with-public-media021.html 
Fleming, Laura http://edtechinsight.blogspot.com/2011/08/transmedia-learningworlds-writing-book.html from source: "o, between John and myself, we came to the conclusion that there is a real and urgent need for a book that will open up the world of transmedia to teachers and learners. As a result, we have decided to co-author a book that takes learning as its starting point and sets out to describe the potential of transmedia for educators across the world. The book is provisionally titled: –Transmedia LearningWorlds–" August 8, 2011 edtechinsight.blogspot.com/2011/08/transmedia-learningworlds-writing-book.html 
Goldberg, David Theo and others Digital Media and Learning Research Hub (from source) "DMLcentral.net is the online presence for the Digital Media and Learning Research Hub located at the systemwide University of California Humanities Research Institute and hosted at the UC Irvine campus." March 19, 2010 dmlcentral.net/ 
Google Maps game coming to Google+  Heim, Anna from source: "Google is soon to release a game based on Google Maps" January 10, 2012 http://thenextweb.com/google/2012/01/10/google-maps-game-coming-to-google-video/ 
Hannah, Mark  The Importance and Challenges of Universal Media Literacy Education (from source) "Given all this, it's laudable that the "21st Century Skills Incentive Fund Act" has been introduced, and I hope it receives broad support. " August 27, 2009 www.pbs.org/mediashift/2009/08/the-importance-and-challenges-of-universal-media-literacy-education239.html 
Harper, Ian “The Kids Get It, Even If You Don’t”: Transmedia Storytelling in the Classroom  great review of Inanimate Alice and its use in the classroom December 17, 2010 publishingperspectives.com/2010/12/transmedia-storytelling-in-the-classroom 
Institute of Play and E-Line Media Gamestar Mechanic (from source) "Gamestar Mechanic aims to be a fun and accessible environment for kids to follow their passion for games and game design. " April 12, 2010 www.gamestarmechanic.com/default.aspx 
Jenkins, Henry Transmedia Education: the 7 Principles Revisited (from source) "The focus of transmedia navigation offered me a chance to think a bit more deeply about what it might mean for us to produce transmedia education and I thought I would share some of those insights with you." June 21, 2010 http://henryjenkins.org/2010/06/transmedia_education_the_7_pri.html 
Jenkins, Henry The Sony Game Design Workshop (from source) " For the past eight years, the MIT Comparative Media Studies Program has worked with Sony Imageworks and various local games companies to produce a workshop on Transforming Traditional Media Content into Nonlinear and Interactive Formats. " January 12, 2007 henryjenkins.org/2007/01/coming_in_january_the_sony_gam.html 
Jenkins, Henry Transmedia Improv encourages learning by remixing media (from source) "Artists have long built upon each others’ work. Shouldn’t schools be helping to think about the ethics and poetics of remixing?" October 31, 2006 spotlight.macfound.org/blog/entry/henry_jenkins_transmedia_improv_encourages_learning_by_remixing_media/ 
Jenkins, Henry Learning By Remixing (guest blog for Mediashift) (from source) "Today, I want to report on several interesting new experiments which involve students sampling and remixing in order to develop better media literacy skills." July 13, 2006 http://www.pbs.org/mediashift/2006/07/learning-by-remixing194.html 
Jenkins, Henry with Ravi Purushotma, Katherine Clinton, Margaret Weigel, and Alice J. Robison Confronting the Challenges of Participatory Culture: Media Education for the 2t1 Century from source: "According to a recent study from the Pew Internet & American Life project (Lenhardt & Madden, 2005), more than one-half of all teens have created media content, and roughly one- third of teens who use the Internet have shared content they produced. In many cases, these teens are actively involved in what we are calling participatory cultures. A participatory culture is a culture with relatively low barriers to artistic expression and civic engagement, strong support for creating and sharing one’s creations, and some type of informal mentorship whereby what is known by the most experienced is passed along to novices."  http://bit.ly/l3l9GC 
Jenkins, Henry with Ravi Purushotma, Katherine Clinton, Margaret Weigel, and Alice J. Robison The New Media Literacies (from source) " Participatory culture shifts the focus of literacy from one of individual expression to community involvement. " June 3, 2010 newmedialiteracies.org/blog/2008/11/10/NMLskills.pdf 
Kessler, Sarah  8 Ways Technology Is Improving Educations Don Knezek, the CEO of the International Society for Technology in Education, offer ideas such as , Better Simulations and Models and Storytelling and Multimedia - most of the ideas can be found in many transmedia projects November 22, 2010 mashable.com/2010/11/22/technology-in-education/  
Kimberly, Nancy  Transmedia Experience Livestreamed from Brazilian High School (from source) "Imagine a high school where students are not only allowed to use computers and gadgets but encouraged to learn to create software, electronic games, videos and programs for digital television, cell phones and the internet. " August 18, 2009 www.hastac.org/blogs/nancykimberly/transmedia-experience-livestreamed-brazilian-high-school 
MacArthur Foundation Spotlight on digital media and Learning (from source) "Spotlight magazine showcases the projects and people funded by the MacArthur Foundation’s Digital Media and Learning Initiative and covers the intersections of technology and learning. " March 19, 2010 spotlight.macfound.org/ 
MacArthur Foundation Digital Media and Learning Initiative  (from source) "The digital media and learning initiative is exploring the hypothesis that digital media tools now enable new forms of knowledge production, social networking, communication, and play. " March 19, 2010 digitallearning.macfound.org 
Mcgraw, Kelli Defining ‘multimodal’  Good thoughts for all teachers, not just those in australia May 13, 2010 kellimcgraw.com/2010/05/13/defining-multimodal/ 
Mcgrew, Kelli Helping teachers to explore multimodal texts a good list of what makes a multimodal text and a couple of links to good articles June 10, 2010 http://kellimcgraw.com/2010/06/10/helping-teachers-to-explore-multimodal-texts/ 
MIT CMS Convergence Culture Consortium (C3)  (from source) "The Consortium maintains a flexible and dynamic project of research activities. " March 1, 2010 www.convergenceculture.org/ 
mmardis Web 2.0 in Schools: Our Digital Divides Are Showing! (from source) "The findings of this year’s longitudinal study suggest that Web 2.0 tools are gaining popularity in schools across the U.S. These tools are enabling forms of communication, collaboration, and learning never seen in K-12 education." October 30, 2008 www.aasl.ala.org/aaslblog/?m=200810 
New Games Link Tech and Reality  VALENTINO-DEVRIES, JENNIFER  includes some nice examples of PBS projects - from source " Both major media companies and start-ups are experimenting with new tools that combine technology and reality in a bid to get children to engage with real-world objects. And researchers are already investigating whether the new tools help kids learn better than regular computer games do. " March 4, 2011 online.wsj.com/article/SB10001424052748703300904576178421595916308.html 
Prensky, Marc  The 21st-Century Digital Learner (from source) "How tech-obsessed iKids would improve our schools. - discussion about students including topics on: "continuous partial attention", and student input" June 2, 2008 www.edutopia.org/ikid-digital-learner-technology-2008 
Prensky, Marc Marc Prensky‟s Essential 21st Century Skills (from source) "The Goal: To be able to follow one‟s passion(s) as far as one‟s abilities allow - five major skills are listed to help reach that goal" January 1, 2009 http://www.marcprensky.com/writing/Prensky-Essential_21stCenturySkills.pdf 
Prensky, Marc  H. Sapiens Digital: From Digital Immigrants and Digital Natives to Digital Wisdom (from source) "So how can digital technology enhance our minds and lead to greater wisdom? One way to answer this question is to consider where our unenhanced wisdom fails us and explore how technology can enhance our capabilities in those arenas." February 4, 2009 www.innovateonline.info/pdf/vol5_issue3/H._Sapiens_Digital-__From_Digital_Immigrants_and_Digital_Natives_to_Digital_Wisdom.pdf 
SAEOnline  Transmedia Storytelling - class (from source) "Course Description Transmedia storytelling is to fragment stories, offering multiple windows of opportunity to find out more and 'drill deeper' into the storyworld. " April 9, 2010 saeonline.com/course/transmedia-storytelling 
Silverman, Craig  How Arizona State Teaches Digital Media Entrepreneurs nice review of the digital media entrepreneurship class that's part of the Knight Center for Digital Media Entrepreneurship at ASU. The program is directed by journalist and entrepreneur Dan Gillmor April 27, 2010 http://www.pbs.org/mediashift/2010/04/how-arizona-state-teaches-digital-media-entrepreneurs117.html 
Sommers, Cecily , President Push Institute (from source) "The Push Institute is committed to cultivating and spreading Change Literacy, a working knowledge of the constant and predictable forces shaping our future. " June 3, 2010 pushthefuture.org/ 
Transliteracy Research Group Transliteracy Research Group (from source) "The Transliteracy Research Group is based at De Montfort University, Leicester, UK, in the Institute of Creative Technologies and the Faculty of Humanities. " August 10, 2010 transliteracy.com 
Vision of the Future Wiki Transmedia Navigation  Overview article of transmedia navigation and some ideas for educators June 3, 2010 visionofthefuture.wikispaces.com/Transmedia+Navigation 
Visions of the Future Wiki authors Visions of the Future (from source) "A voice thread looking at 21st century skills including transmedia navigation " June 3, 2010 voicethread.com/#u428241.b958496.i5548667 
Watson, Jeff Transmedia and Education: Three Essential Readings (from source) "...anyone looking to build an understanding of what multimodal communication is and how transmedia relates to education, literacy and literature. " October 20, 2009 remotedevice.net/blog/transmedia-and-education-three-essential-readings/ 
Watson, Jeff  ARGs in institutions: museums, libraries, schools, and beyond (from source) "This resource contains examples of alternate reality games (ARGs) created for museums, libraries, schools, and government agencies. Also included are links to related resources, designers, observers, and policy-makers." February 20, 2010 remotedevice.net/blog/args-in-institutions/ 
Watson, Jeff Viz: Overview (from source) "Viz is a casual augmented reality game that enables players to discover and embed virtual objects — or “vobjects”1 — in physical space by looking through the camera viewfinders of their mobile phones. " September 22, 2009 remotedevice.net/projects/viz/ 
Showing 53 items
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