Being Dhe'nar / Culture Shock

So you want to be Dhe'nar, eh? Let me be the first to attempt to dissuade you. Many people have incorrect perceptions of us, and of what it means to be Dhe'nar, and before you decide you want to be involved, you need to be certain that you don't wish to join because of an incorrect idea you have formed.

The Dhe'nar are not a club you can join. We do not recruit members, nor do we allow simply anyone in. Part of this is for a rather selfish reason: we don't want to play with just anyone. Part of this, however, is for a very good reason: the Dhe'nar are not for everyone. This is very intense role-play, controversial and often difficult to maintain. It takes responsibility, maturity and a knowledge of where the line is to pull it off, and if we allowed someone within the ranks that couldn't handle it, we would all come off looking very, very bad.

Joining the Dhe'nar will not make you immediately popular. In fact, it's usually quite the opposite. Most people do not like the Dhe'nar. We're opinionated, racist and elitist. We're slavers who inspire discussion, hatred and controversy. Very few people appreciate this in a person, and you will be looked down on, cursed and talked about.

The Dhe'nar are not an excuse to get into fights or engage in continual PvP combat. We're not bullies. We don't wander around sleeping or stunning people for fun. We don't use our family as a threat. The fastest way to lose respect in our ranks is to get into a petty argument then say, "If you hurt me, you'll have all the Dhe'nar after you." We believe in self-sufficiency, and while we do defend our family to the death, we also believe that you need to settle your own fights. We will not tolerate people who make us look like common thugs...we're above that sort of thing, and silly fights and arguments make us look like the ugly kid in the schoolyard that steals everyone's milk money.

Our role-play is very, very intense. We are not nice people. Dhe'nar tend towards arrogance and violence, but at the same time, we must know where to draw the line. This is a game, and everyone is in it to have fun. When someone stops enjoying themselves, it's time to back away. If you don't know how to keep the feelings of you as a player separate from the feelings of your character, or you don't understand when NOT to use your power, thank you, but we aren't interested.

We use our traditions and histories as something like a set of rules to play by. If you don't want to play by the rules, or ask for clarification when the rules don't make sense to you, you shouldn't play. At the same time, our rules are not an excuse to break the rules of the game we play in. We pride ourselves in being able to play "villains" and still maintain the policies, while allowing everyone to have fun.

There are, of course, benefits to this. Being Dhe'nar means always having a family. We have extensive histories to play off and build on, and many older players available for advice. We are unique in our style of role-play, and provide many opportunities to strut your style. We are, in short, a team.