The Archer
One note from Daerien, Avenging Shackles may not work with Distant Vengeance . Of the "may be used as an XBA", only Eldritch Strike actually says "counts as an MBA". So if Avenging Shackles doesn't count as an RBA, then Distant Vengeance won't allow you to roll twice. But they were in the same issue of Dragon, and it seems that it's intended to work.
The Long Range of Wrath
Elf, Avenger, Crimson Hunter, Eternal Seeker
Avenger's Censure: Censure of Pursuit
Seeking Destiny: Epic Vitality
Epic Vitality: Epic Vitality Wisdom
Background: Occupation - Criminal (Thievery class skill)
FINAL ABILITY SCORES
Str 12, Con 15, Dex 26, Int 12, Wis 28, Cha 11.
STARTING ABILITY SCORES
Str 10, Con 13, Dex 16, Int 10, Wis 16, Cha 9.
AC: 47 Fort: 42 Reflex: 42 Will: 44
HP: 203 Surges: 9 Surge Value: 50
TRAINED SKILLS
Religion +21, Thievery +28, Stealth +28, Perception +31, Nature +31
UNTRAINED SKILLS
Acrobatics +23, Arcana +16, Bluff +15, Diplomacy +15, Dungeoneering +24, Endurance +17, Heal +24, History +16, Insight +24, Intimidate +15, Streetwise +15, Athletics +16
FEATS
Level 1: Unarmored Agility
Level 2: Weapon Proficiency (Fullblade) (retrained to Two-Fisted Shooter at Level 11)
Level 4: Versatile Expertise
Level 6: Weapon Focus (Heavy Blade)
Level 8: Distant Vengeance
Level 10: Primal Sharpshooter
Level 11: Painful Oath
Level 12: Weapon Master
Level 14: Primal Eye
Level 16: Paragon Defenses (retrained to Robust Defenses at Level 21)
Level 18: Overwhelming Critical
Level 20: Weapon Proficiency (Fullblade)
Level 21: Deft Aim
Level 22: Improved Armor of Faith
Level 24: Hand of Divine Guidance
Level 26: Epic Fortitude
Level 28: Novice Power
Level 30: Grounding Shot
POWERS
Avenger at-will 1: Bond of Retribution
Avenger at-will 1: Overwhelming Strike
Seeker's Lore: Martial Supremacy
Avenger encounter 1: Angelic Alacrity
Avenger daily 1: Aspect of Might
Avenger utility 2: Distracting Flare
Avenger encounter 3: Fury's Advance
Avenger daily 5: Bond of Foresight
Avenger utility 6: Fast Hands
Avenger encounter 7: Chains of Censure
Avenger daily 9: Temple of Shadow
Avenger utility 10: Wings of Vengeance
Avenger encounter 13: Avenger's Demand (replaces Angelic Alacrity)
Avenger daily 15: Temple of Brilliance (replaces Aspect of Might)
Avenger utility 16: Astral Cloak
Avenger encounter 17: Vengeful Parry (replaces Chains of Censure) (retrained to Convocation of Arrows at Level 28)
Avenger daily 19: Oath of the Inevitable Blade (replaces Bond of Foresight)
Avenger utility 22: Twin Step
Avenger encounter 23: Sinking Earth (replaces Avenger's Demand)
Avenger daily 25: Pinning Arrow Rain (replaces Temple of Shadow)
Avenger encounter 27: Hail of Arrows (replaces Fury's Advance)
Avenger daily 29: Five-Missile Dance (replaces Oath of the Inevitable Blade)
ITEMS
Radiant Hand Crossbow +6, Battle Harness Efreetweave Armor +5, Eagle Eye Goggles (epic tier), Executioner's Bracers (epic tier), Ring of the Radiant Storm (paragon tier), War Ring (paragon tier), Ring of Giants (paragon tier), Many-Fingered Gloves (paragon tier), Diamond Cincture (paragon tier), Phantom Chaussures (paragon tier), Symbol of Victory +2, Backlash Tattoo (heroic tier), Siberys Shard of Radiance (epic tier) (2), Radiant Fullblade +6, Cloak of Distortion +6
Play Notes
You're a normal heroic avenger, before switching to bows suddenly at 11th or 12th level. The melee attacks are focused for mobility... after 12th they can help you get out of the way of someone trying to lock you down. The daily powers are mostly encounter long buffs that will help you against one target.
Because you're not in their face, monsters may be preoccupied and actually move away from you. Pay attention for that, and add in more damage next round.
Your Spike Damage capacity is basically completely missing between switching to the Hand Crossbow and finding your Epic Destiny. Sorry. It's decent outside of that range though, and your DPR is fine throughout.
Customization Notes
A Favored Soul gives up +1 to hit, but gains real flight... which can turn decent ranged attacks into a "I Win" button.