Diep Reload Mechanics

Before I present all empirical gathered data I'll explain some acronyms first.

br : bullet reload stat

The reload time is the time between 2 shots from the same barrel.

Those are the reload times for 0br. All of the tanks which start with the same base reload times will also have the same reload times for all other stats. Also all reload times are a multiple of the loop duration.

for 0.32s :

for 0.60s :

for 0.92s :

for 1.20s :

for 1.52 :

for 1.80s :

for 2.00s :

for 2.40s :

for 3.6s :

for Skimmer (Small Bullets) :

for Rocketeer (Small Bullets) :

The possible reload equation

X : reload time in mutliples of 0.04s

X° : technical base reload time also in mutliples of 0.04s (in the table below)

br : bullet reload stat

X = ceil(X° / 1.875br/7)

ceil is short for ceiling and it rounds up the value to the next integer.

Note : Reload times can be a only integer mutliple of 0.04s (Parangonian Rule) so those numbers are just the technical base reloads and NOT the true ones. You can see the true base reloads in the first table of this post.

For Example : Let's do it for Mega Trapper. It has a technical base reload of 49.5 meaning its equation is

X = ceil(49.5 / 1.875br/7)

There are maybe more equations that have this porperty and describes reload as we known so this maybe not unique but a possible equation for it. But now with equation we have a pretty good guess how reload behaves with and more stat points in reload and why machine gun has this weird pattern.

Also I didn't discover it. Thanks goes to u/cx_diep for finding this pattern out.

Funfact : x is the unit of reload times cause for once it indicates that it's a multiple of something and cause CX has an x in his name so it would appropiate to name it after the second letter in the name.