VRogger
A Virtual Reality Experience for the Meta Quest 2
by Simon Gillespie & Harry Kalogirou
VRogger
A Virtual Reality Experience for the Meta Quest 2
by Simon Gillespie & Harry Kalogirou
VRogger is a virtual reality experience that explores the impacts humanity has had on nature through the lens of a helpless frog, that's lost, and without its family. As you try to return the titular frog to its natural habitat, players will traverse through four carefully curated levels, each one exploring the damage we do to the planet and its wildlife through unique and identifiable facets. Primarily inspired by the 1981 classic arcade game, VRogger offers the same moment to moment puzzle solving, with a stronger focus on the narrative and environmental storytelling.
Road Initial Draft
Construction Initial Draft
Dumping Initial Draft
Farm Initial Draft
The Road level serves as a direct parallel to the opening section of Frogger and shows the dangers to wildlife moving from one area to another. The player must navigate the road, avoiding cars as they cross lanes of traffic. It is designed to evoke a feeling of panic, but doesn't act as a roadblock to progression. This is the closest level to civilization, with a heavier emphasis on human activity with the moving cars that won't stop for the frog.
The construction site is a large area where the natural landscape has been stripped bare in the name of progress. The area is large to reflect the amount of land that is impacted through development. Murky puddles litter the area with water, though are entirely unsuitable for wildlife.
The dumping level focuses on an individual's contribution to the pollution of waterways that things like frogs, ducks and small fish inhabit. Dumping of refuse blocks waterways and leads to standing water that stagnates and kills animals and the wide range of plant life. The refuse placed here are things that the players will readily identify and recognize how they fit into their everyday lives.
The farm level focuses on agricultural runoff of fertilizers and pesticides into waterways which leads to toxic bloom which starves the water of oxygen and makes the area uninhabitable most of the wildlife and fauna that would call it home. Trees have long-since withered, water gets grungier by the day, and there's no sign of life in sight.
The river is the first sign of the player moving into untouched natural landscape. The level is once again a direct parallel to the section in frogger and represents the final obstacle before the frog is home. The river has moving logs the player must jump one to the other to reach the other side.
The wetland area is the final stop and where the player releases the frog. The area is pristine and features other small wildlife.
Project Lead, Programmer, Lead Level Designer, Audio, Marketing
Skills: Programming, Project Management, Level Design, Unity/Unreal
Contact
Discord - MajorMercyFlush#9631
itch.io - Simon Gillespie - itch.io
Email - simon.gillespie@outlook.com
1025321@student.sae.edu.au
Level Designer, Documentation, Audio, Marketing
Skills: Documentation, Level Design, Unity, Project Management
Contact
Discord - RagMu#0561
Email - harrykalogirou@gmail.com
1025247@student.sae.edu.au