How to Program a Challenge Board Mission
You will need to do several missions with your robot over the next few weeks.
All missions start on the orange triangles in the challenge board launch areas. All missions must have robot return to base to be complete.
Mission programs must be named:
P_R_ (name of mission)
Missions must run three times in a row, with partners taking turns running them in order to get 100%. The teacher has to see this happen.
When students are working on missions, they are allowed to be
AT THEIR WORKSTATION
AT THE CHALLENGE BOARD trying out their program
if they are at the challenge board, they should be:
Watching what others are doing and learning
Giving constructive feedback
Giving encouragement.
They are NOT to be playing around, waiting without watching what is happening on the challenge board, wandering.
1. Decide how your robot will interact with the model you have chosen. This is an important firs step because you need to begin with the end in mind. You will need to know exactly where your robot should be in relation to the model it will interact with.
2. Know your start position.
You will need to set up your robot exactly the same every time.
Set the tail directly on top of the triangle in the launch area.
Put a straight axle in your tail to help you align the robot.
The axle should be parallel to the lines on the grid.
Now, CLOSE ONE EYE and look over the top of the robot at the lines on the table in front of it.
The front edge of the brick should be parallel with the gridlines on the table.
This image shows how the robot SHOULD be aligned.
The red line is the front edge of the brick.
That line should be parallel to the lines on the grid.
In this picture, you can see that the lines are not parallel.
The distance between the red line and the black line is different on the left than it is on the right.
This robot is not lined up straight and its mission will fail.
3. Plan your path from your start position to the desired position in relation to the model
a. Use port view to measure your first move.
b. Program that move and download it.
c. Play that move three times on the challenge board to make sure it is doing what you want it to.
d. If it is not going tot he point you want it to, adjust it and try again.
e. If it is going to the point you want it to, use port view to measure your next move.
f. Add that move to your program and download it.
g. Try it on the challenge board three times (as above).
Attachments
You will need to return your robot to the parking lot the same way every day since you share it with others.
If you wish to change something about your robot in order to do a mission more efficiently, you are welcome to design an attachment any way you like. You can even motorize the attachment and plug it into a motor port to make it work.
At the end of class, you will need to remove any special attachments you have made and put them in a bag labeled with your period and robot numbers. That way they will be available for you the next day.
You may not keep in your bag anything from the robot that you share with others such as the original arm build. Always leave the robot the same at the end of each period.
In this video are all the challenge board missions for this year* . The point values in this video are NOT the point values they will earn in class. The point values are for competition purposes only. In class, each mission has the same value. In order to get full credit for a mission, you and your partner must operate the mission successfully three times in a row while taking turns setting it up and running it. The teacher has to see this happen.
*Almost all, but not all of the missions in the video are available for doing in class.
If you would like some inspiration, click the button above to view some successful missions from previous years.