Watch Contest Live: Wed Dec 10 2008, 11:30am-2:30pm
Contest Results and Team Rankings will be Updated Live on the Web
Pyramid 1, Pyramid 2, Pyramid 3, Top Three
Jousting is a sport played by armored combatants mounted on horses. Which has been adapted for Robotic Implementation
Photo from Renaissance Fair jousting in Livermore California, 2006.
Contest Date: Wednesday December 10 2008, 11:30am-2:30pm
Location: Main Gym in-between Revelle and Muir
Building 263 is location C9 on the Campus Map
Public is Invited
Contest Results and Team Rankings will be Updated Live on the Web
Origins
Jousting is based upon a martial competition, which gained widespread popularity during the 12th century. A jousting tournament is played by armored combatants mounted on horses. It consists of competition between two mounted knights using a variety of weapons, usually in sets of three per weapon, often as part of a tournament.
Weapons: tilting with a lance, blows with the battle axe, strokes with the dagger, or strokes with a sword.
Jousting evolved from mock battles in which knights on horseback, assisted by foot soldiers, formed into teams and charged at each other in some wide meadow.
At a certain stage in the history of jousting a rail was added in-between the contestants to protect the horses.
In some tournaments a ring event was held where knights would attempt to spear a ring suspended along a rail with their lance in mid gallop. Special ring lances are used for this event.
Ring Jousting is the state sport in Maryland – the first state with an official sport.
Contest Description
This quarter’s robot contest is based upon in-depth historical investigation by MAE3 TA and tutors in our attempt to recreate the sprit of jousting with an added robotic twist. Emphasis is placed on the ring event, with the added theme of saving MAE royalty in distress that have been captured and held within a cart (the future of our department depends upon you!).
In the robotic interpretation there are two sides to the playing field, which is split lengthwise. The robots compete head to head, each starting on a different side of the table, as shown by Starting Areas A and B in the figure below. A central list-rail holds the scoring rings, and the MAE Royalty Cart is constrained to a square rail. There is an additional rail on each side of the table that the robotic steeds can use for support and propulsion. Each side has a dungeon adjacent to their starting area. The objective of the contest is bring as many as rings possible into one’s dungeon, while also bringing the royalty arts towards your starting side of the table. Scoring is as follows:
10 points for every novice (blue) ring moved to your side. The center of the ring must be on the playing field on your side of the list-rail.
20 points for every expert (orange) ring moved to your side. The center of the ring must be on the playing field on your side of the list-rail.
Double points for getting rings “inside the castle” – such that the center of a ring is inside the dungeon.
MAE Royalty Cart::
60 points for getting a cart support pass the “Cart Level 1” marking on your side of the table.
120 points for getting a cart support pass the “Cart Level 2” marking on your side of the table.
All scoring will be done at the end of the 1 minute contest, and judges rulings are final.
Playing Field
Each MAE3 design team will build a robot that will compete head-to-head on the contest table. The robots will be arbitrarily assigned to start in either the right or left starting areas. The starting size of each machine is limited to a cube with a base of 10”x10” and a height of 16”. Note a rail passes through the starting area, and robots can be attach to this rail, as long as the robot setup time does not exceed 2 minutes. The contest will run for a 1 minute time period.
There will be four playing fields built to accommodate all students in the class, and manufacturing tolerances will results in small variations between the contest tables. It is the design teams responsibility to develop a robot that will work on all contest tables.
Each team will build a machine using the kit parts described below to perform the task. The kit will include 5 DC motors (2 will have gearboxes) and one solenoid. Electrical power will be provided from a power supply with a maximum of 5VDC output. The power will be controlled by the following switches:
Two 5 Volts DC switches
Two variable voltage switches. Note, the maximum current output is less in these switches. Since DC motors draw high current when they are not rotating, two non-geared motors may not start simultaneously if they are tied to the variable voltage source!
Each switch is Double Pole Double Throw (DPDT) switches, which can operate a DC motor in either direction. Note the kit contains five DC motors and one solenoid, but only four user controlled switches. More than one electrical device can be connected to a single switch, but the voltage may drop if a large current draw is placed on the power supply. Use of motors, solenoids, and switches will be covered in lecture and is described in the Mechanical Device textbook.
Contest Event Description
The contest will be held during the MAE finals period and will be open to the public. The contest will be held in a single elimination fashion (like a tennis tournament). During the lab period of the last week of classes, each section will hold a section-wide contest. The results of this contest will be used to seed the placement of the final contest. Thus teams that perform better during their section contest will have statistically easier contests in the early rounds. Since the number of teams in the class will not be exactly a power of 2, the higher seeded teams may get a "buy" during the first round. If necessary random numbers will be used to ensure a proper contest pyramid.
Performance in the contest depends on numerous factors that do not relate to engineering quality of the robot, including driving skill and luck! The grade for the project will not be adversely affected by poor performance in the contest, but will be based upon:
Ability to achieve to design objectives selected by the team, and performance of the machine without an opponent.
Effective communication of the design (orally and in final reports).
Documentation of the design process and justification of decisions made.
Analysis of machine performance.
Following good design practices.
A trophy will be presented to each member of the winning teams, and a number of machines will be selected for display in the Design Studio and MAE Department. Team members must work out among themselves who will keep the final machine (after their display period). Teams may post presentations and video of their robot on the class web page, which they can cherish forever.
Contest Rules
Only the tools and machine equipment in the Design Studio can be used to build the robot.
Energy Sources: The energy used by the devices in the competition must come solely from:
Potential energy derived through a change in altitude of the center of gravity of the machine
Potential energy achieved by the deformation of the Springs provided by the Kit
Electrical energy derived through the umbilical during the 60 seconds when the power supply is energized.
Size: At the start of each competition, every part of the machine must fit unconstrained, inside the 10”x10”x16” starting area, whose base is completely aligned with the marked starting area on the playing field.
Umbilical Cables: The electrical connections will made to a single umbilical cord hung from above the table; one on each side of the table. The umbilical cord cannot be touched during the contest, and there will be some drag from the cable. Each machine must be designed to overcome this drag if necessary for motion of the machine. If requested a TA can ensure that the umbilical cable does not snag.
Detailed Rules
Judges and/or instructors will disqualify any device that appears to be a safety hazard.
Any machine that has flying parts must notify opponents, and all contestants must wear safety glasses during the machine operation.
If a projectile is used, for reasons of safety, it must have a frontal area greater than 2 inch squared.
Contestants will randomly be assigned to start on either side of the playing field.
A maximum set-up time of 2 minutes will be allowed at the contest table.
A maximum of 1 minute will be allowed for removal of all parts of each machine after each contest.
Operators may interact with their machine during a contest only through normal operation of the switch boxes (for example you cannot touch the machine with one's hands during operation).
It is allowable to adjust the configuration of the machine between contests; for example adjusting the configuration to the side of the playing field the machine starts on.
Each machine can only interact with the surface of the playing field and objects on the playing field.
The judges will wait until all the playing pieces have stopped moving before determining the winner.
Points will be awarded based upon the final location of the playing pieces, regardless of which machine moved them.
A playing piece will be declared out-of-bounds if it is off the playing field.
Damaging the playing field or the control boxes may result in disqualification.
Purposefully using the electrical cables for any purpose other than transmitting electricity is not allowed.
Gaining traction by use of adhesives, or by abrading or breaking the surface of the playing field is not allowed.
A machine may not contaminate with lubricant or other substance the playing field or an opponent's machine (internal lubrication of a machine is permissible).
Kit materials may not be changed chemically. DC Motors may not be rewound.
The paper that is attached to the acrylic in the kit cannot be used as a separate element in the machine. If any piece of paper is detached (even partially) from the acrylic it must be discarded.
The insulation must remain on the electrical wire in the kit except where the wire end is attached to another component, and there up to 0.5” of insulating can be removed.
The clear acrylic 0.25 thick is for testing. If you include any of this acrylic in your final machine, you must remove an equivalent amount of colored acrylic that was used in making the part.
Spare parts are available on a limited basis. Students should go to the tutors of their section to receive replacements for parts broken. Student can purchase replacement acrylic from upper campus machine shop or off campus (see Chris Cassidy for sources)
Machines may be designed to interact. However, it is not in the spirit of the competition to intentionally damage another machine and no part of the kit may be used in a manner that is intended to cause harm. Any device which is designed to chop, break, or penetrate another machine will not be allowed to compete. If you think your machine may be at risk for violating this rule, ask early before you build it! (see rule clarifications)
Machine advertisements and decorations must be of the nature that it does not offend any other students or audience participants (use common sense!).
All rulings of the judges will be final.
Any modifications or clarifications to the rules or kits will be posted on the class web page.
Clarification to Contest Rules:
Applying forces onto an opposing team’s robot that are large enough to break plastic pasts, while the opposing robot is in its starting area, will be deemed to be intentional harm to an opponent and can lead to disqualification.
Kit Part Rules
Each machine must be constructed solely from materials provided in the Kit listed below, i.e. one cannot substitute a 12"x16" piece of acrylic with a 6"x32" piece.
If a part of the kit is damaged it can be replaced from the scrap pile, as long as the design team can show that they could completely rebuild their machine solely from the kit.
In addition to the kit parts listed in the table, the following items may be included in the machine:
Nuts, bolts, and washers included in the Design Studio bin. These include bolts from size 2 to size 10, and metric screws for mounting the motors.
Only take nuts and bolts from the bin as you need them, and search through the spare bolt bin before taking more (we went through $1,500 in fasteners last year!)
Fasteners can be used only for fastening purposes, and thus must fasten at least two other parts together.
Adhesives; including hot melt glue, and acrylic adhesive.
Tape used ONLY for electrical insulation
Lubricants used only to reduce friction.
Nonfunctional decorations.
Replacement Material Policy
We have some extra material that can be used for experimentation. This material will be made available in the lab scrap bins. In addition each section tutor has access to a limited amount of replacement material for their section. If you need replacement parts, contact your tutor. Some replacement of "mistakes" made to kit parts will be available, but supplies are limited, and replacement is not guaranteed.
Frequently Asked Questions (FAQ)