Section 2.11a

Introduce Coding in EarSketch and Music Project

Learning Goals


Objectives and General Description

The objective for this section is to introduce students to using EarSketch and coding music. Let them know that this is about exploring what is possible with coding music, not making the perfect piece of music. Students should be encouraged to experiment and play with sounds.

Yet another username and password can become problematic for forgetful, busy students. Make sure students record their user names and passwords, or use something they will be able to remember.


Activities

Activity 2.11a.1 (Budget 30 minutes)

Students learn to navigate the EarSketch interface and play sound samples using Variables & fitMedia.

Use this document so you can copy and paste EarSketch code directly into your script. Slide 16 has a sound sample. You can discuss instruments used and 1 measure = 4 beats. Slide 17 shows how measures, beats, and time work together. This example has a fast tempo so the song ends at 8 seconds. The next slide slows down the tempo so the same instruments playing the same measures, plays for 16 seconds.

Then let the students explore the navigation icons on the left and tell them they will do a short quiz on the interface and fitMedia inputs in a few minutes.

Activity 2.11a.2 (Budget 30 minutes)

Students learn how to debug for common errors, add comments, and share their code with another EarSketch user.