Section 2.10

Sprint #2

*Note: If you are incorporating the EarSketch programming plugin, skip to Section 2.11 for the programming instruction.  Then, return to this section to continue with Sprint 2.

Learning Goals


Objectives and General Description

The ARC challenge for this unit was introduced in Section 2.3.  The entire challenge consists of three components:  a detailed business case study, an individual essay and a recruitment artifact.  The digital recruitment artifact is a video, brochure, poster that the company might use to recruit new employees.  This artifact will incorporate music that the team has created using EarSketch, an online coding platform.

For this ARC challenge, the projects are divided.  

In this section, the teams are now ready to begin Sprint 2.  They have completed an indepth study of their selected company and analyzed how the internet has impacted this particular company.   Students have also learned how the internet works from a technical standpoint.  In Sprint 2, teams will design a recruitment artifact based for their company and they will code customized music for this artifact using EarSketch.

Student teams will use the AGILE approach again to complete this challenge.  Students will be given the specs for the project components and will be asked to analyze what they know how to do, what they need to learn how to do and where to find the skills/knowledge that they need.  They will do this individually and then coordinate as a team to complete an overall project requirements analysis.    They will use the project requirements analysis to plan Sprint 2.   A reminder that students will often want to rush through the planning process.  The planning process is an industry skill and is vitally important to a successful, collaborative project.  Students are also utilizing computational thinking skills and practices by designing a collaborative solution.

 Unit 2 ARC Challenge Materials

*Note:  There are items in the project descriptions that the students don't know yet.  For example... What is a recruitment artifact?  How do you code in EarSketch?  Students will probably experience some nervousness when they see the project descriptions.  This is part of a growth mindset.  Reassure them that the projects are manageable and you will help them learn the content/skills to create a successful project.  The CAPACiTY approach involves giving them a project before they have all the skills.  They learn to identify what they need to know or learn and then also learn how to find this information or learn the skill.  This approach facilitates independent learning and builds confidence.  Many students may not have experience this previously and will need more support from the teacher.  Other students will be ready to take the challenge and run with it.  Teachers should be prepared to offer the level of support that the students need. 


Activities

Activity 2.10.1 (Budget 90 minutes)