Students will research the history of their innovation, from problem to product.
Students will create a Website about their chosen computing innovation.
Students will create a digital artifact representing the evolution of their innovation, from problem to product.
CRD-2.A.1: The purpose of computing innovations is to solve problems or to pursue interests through creative expression.
CRD-2.A.2: An understanding of the purpose of a computing innovation provides developers with an improved ability to develop that computing innovation.
IOC-1.B.2: Some of the ways computing innovations can be used may have a harmful impact on society, the economy, or culture.
IOC-1.B.3: Responsible programmers try to consider the unintended ways their computing innovations can be used and the potential beneficial and harmful effects of these new uses.
IOC-1.B.4: It is not possible for a programmer to consider all the ways a computing innovation can be used.
IOC-1.B.6: Rapid sharing of a program or running a program with a large number of users can result in significant impacts beyond the intended purpose or control of the programmer.
Part of the website challenge is the Evolution of the Innovation. Students will create a digital artifact that shows the history of the innovation, from the problem to the product. Students will be researching the history of the problem and how the innovation came about. They will also be exploring and using digital tools to create the artifact.
Activity 1.8.1 (Budget 3 hours)
Here is a short 20 minute video titled, "How to Create a Free Website with Google Sites 2023" that students can watch to learn how to create a Google site in minutes. You can choose any platform though.
Students will need to describe the impact their computing innovation could make on society, the economy, or culture. Have students navigate to AP Classroom and watch 5.1: Daily Video 2 "Beneficial and Harmful Effects." You will need to assign this to the students or you can play the video for the whole class in AP Central.
Explain what an Evolution of Innovation artifact is. Here are some samples. IBM Watson and Visual Effects are student created artifacts.
Once students have viewed the samples, ask them to brainstorm the components and order of the components to create a successful artifact. A basic list would be
Research the history. What was the underlying problem the innovation was trying to solve? Were there other potential solutions? What was the timeline?
Decide on the type of artifact you want to make.
Determine what tools you need to create this artifact.
Assign team members to the various roles
Encourage students to go beyond a static timeline. They can get creative with this project and make videos, prezis, cartoon strips, etc. Students should explore and learn new digital tools. Below are websites to provide guidance beyond a static timeline.
1.8.1: "How to Create a Free Website with Google Sites 2023"
1.8.1: College Board's 5.1: Daily Video 2 titled, " Beneficial and Harmful Effects" available through AP Central and AP Classroom
1.8.1: Examples of Evolution of Innovation Artifact (Teacher + Student Resource)
1.8.1: Dynamic Timeline Resources (Student Resource)