Students will distinguish between copyrighted material, Creative Commons materials and open access materials.
Students will cite sources appropriately in their website and app.
IOC-1.F: Student will explain how the use of computing can raise legal and ethical concerns.
IOC-1.F.1: Material created on a computer is the intellectual property of the creator or an organization.
IOC-1.F.2: Ease of access and distribution of digitized information raises intellectual property concerns regarding ownership, value, and use.
IOC-1.F.3: Measures should be taken to safeguard intellectual property
IOC-1.F.4: The use of material created by someone else without permission and presented as one’s own is plagiarism and may have legal consequences.
IOC-1.F.5: Some examples of legal ways to use materials created by someone else include:
Creative Commons—a public copyright license that enables the free distribution of an otherwise copyrighted work. This is used when the content creator wants to give others the right to share, use, and build upon the work they have created.
open source—programs that are made freely available and may be redistributed and modified
open access—online research output free of any and all restrictions on access and free of many restrictions on use, such as copyright or license restrictions
IOC-1.F.6: The use of material created by someone other than you should always be cited.
IOC-1.F.7: Creative Commons, open source, and open access have enabled broad access to digital information.
APCSP has several standards that relate to citing sources, plagiarism, permissions, Creative Commons, open source, open access, etc. These standards are found in Big Idea 5: Impact of Computing. During this challenge, students will be researching, gathering information and images and using those in their website & app. Students should understand that the rules that apply to this usage. The activity described below uses a jigsaw format so that students can research a topic and then teach another group about that topic.
Activity 1.10.1 (Budget 35 minutes)
Jigsaw activity: Divide class into groups of 3 - 4 students. Give each group 5 minutes to answer one of the following questions. They can use computers to look up answers.
What is intellectual property?
What is a copyright?
What is plagiarism?
What is Creative Commons?
What is open access?
When can you reuse copyrighted material?
What are specific permissions within Creative Commons?
After groups have answered their question, rearrange the groups so that new groups are formed with one person from each of the original groups. In other words, each new group would have a representative from group 1, group 2, group 3, etc.
Each member of the group must teach the rest the group about their question & answer from the original group.
When this discussion is finished, every student in the room should have answers for all 6 questions and be able to discuss them. Randomly call on groups to explain a question & answer to make sure students have accurate information. Here is a worksheet for students to take notes.
Why is this important? In the website project and in the app project, students will be accessing and using material from other sources. This material can be articles, quotes or images. Students should make sure they are following copyright laws and cite all information appropriately.
For teacher reference, Education World has an excellent series of articles for teachers on fair use and copyright.