Crossbow Expert
Crusher
Defensive Duelist
Elven Accuracy
Fey Touched
Great Weapon Master
Heavy Armor Master
Piercer
Polearm Master
Sharpshooter
Shield Master
Slasher
Prerequisite: at least one Mastered weapon
You have sharpened your ability to react. You gain the following benefits.
You can take an additional reaction after expending your reaction. Once you take this reaction, you cannot do so again until you complete a short or long rest
When you make an attack with your reaction (opportunity attack, rebuke, riposte), you have advantage on the attack.
Prerequisite: at least one Mastered weapon
You gain a +1 to your Strength or Dexterity ability score.
Choose one weapon that you have Mastered, you gain another one of that Weapon’s additional Mastery Properties. If you already know all of that weapon’s additional Mastery Properties, you instead learn any one Mastery Property on that weapon. When you finish a long rest you can change the weapon or the Mastery Property chosen.
You gain a +1 to your Dexterity ability score.
You double the short and long range for all ranged weapon attacks that you make. In addition, if you hit a ranged attack while hidden you do not reveal your position and you can make any firearm you fire silent.
You gain a +1 to your Dexterity or Wisdom ability score.
You gain advantage on perception checks and cannot be surprised while you are conscious.
You have undergone extensive physical training to gain the following benefits:
Increase your Strength or Dexterity score by 1, to a maximum of 20.
When you are prone, standing up uses only 5 feet of your movement.
You gain a Climbing and Swimming speed equal to your walking speed
You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.
You gain advantage on all athletics checks except those made to grapple or escape from a grapple.
You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:
When you use a healer's kit to stabilize a dying creature, that creature also regains 1 hit point.
As an action, you can spend one use of a healer's kit to tend to a creature and restore 2d6 + 4 hit points to it, plus additional hit points equal to twice the creature's maximum number of Hit Dice. The creature can't regain hit points from this feature again until it finishes a short or long rest.
Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class’s spell list.
In addition, choose two 1st-level spells to learn from that same list. Using this feat, you can cast each of the spells once at their lowest level, and you must finish a long rest before you can cast them in this way again.
Your spellcasting ability for these spells is equal to your spell save dc or your mastery save dc.
You’ve learned how to exert your will on your spells to alter how they function:
You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you gain a level, you can replace one of these Metamagic options with another one from the sorcerer class.
You gain a number of metamagic points equal to your proficiency bonus to spend on Metamagic (these points are added to any metamagic points you have from another source). You regain all spent metamagic points when you finish a short or long rest.
You gain a +1 to your Strength or Dexterity ability score.
If you cause a creature to drop to 0 hit points or become bloodied with a melee weapon attack, you can make one additional weapon attack as a Bonus Action
You gain a +1 to your Strength or Dexterity ability score.
Your training with a weapon has allowed you to master certain techniques. Choose 1 weapon which you are proficient in to Master, you can use that weapon’s Signature Property and one additional Mastery property. The Property can be the “Specialist” property or one property from that weapon’s available Mastery Properties. Whenever you finish a Long Rest, you can practice weapon drills and change the additional Mastery Properties or the kind of weapon you choose.