This subclass has received significant changes
Level 1: Absorb Elements
Level 3: Dragon's Breath
Level 5: Ashardalon's Stride
Level 7: Dragon Fear
Level 9: Cone of Cold
Level 11: Fizban's Platinum Shield
Level 13: Draconic Transformation
Level 15: Illusory Dragon
Level 17: Shapechange
At 1st level, you choose one type of dragon as your ancestor. Whenever you cast a spell that deals damage, you may change it's damage type to match your dragon ancestry.
You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.
Black - Acid
Blue - Lightning
Brass - Fire
Bronze - Lightning
Copper - Acid
Gold - Fire
Green - Poison
Red - Fire
Silver - Cold
White - Cold
As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Additionally, you gain resistance to the damage type associated with your draconic ancestry.
Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Spellcasting modifier to one damage roll of that spell.
At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.
You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 10 minutes, each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.