Gnolls are hyena-headed humanoids with a reputation for violent frenzies. All Gnolls are descended from the rampages of Yeenoghu, Demon Prince of the Hunt. Generations later, some Gnolls have found ways to interact with other humanoids beyond simply slaughtering and eating them. Others give into their demonic heritage and give in to the mindless bloodlust.
Gnolls that have adapted to humanoid society enough to join adventuring parties tend to still have some quirks. You may choose or roll on the table below.
1 - you laugh uncontrollably while in combat, a gleeful or terrifying noise.
2 - you pick up on your friend’s hostilities and naturally join in and amplify them.
3 - You get twitchy if you haven't hunted or fought anything for a while
4 - you like to eat whatever you kill, nothing goes to waste
5 - you wear scars like trophies.
6 - you look forward to dying in combat and hope that you get eaten
You have a walking speed of 30ft
Your size is Medium
Your creature type is Humanoid
Ability Score Increase (Optional). Str+2 Dex+1
Races that are not Large nor have an innate flying speed gain an extra Feat of their choice. This Feat must be a "Full Feat".
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
You gain 3 ability points to increase any abilities of your choice. You can't increase a single ability by more than 2 with these points.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Your fangs are Natural Weapons (Bite). You can use a Bonus Action to move up to half your movement speed toward a hostile creature and make an Attack against it using your Bite.
You have Advantage on attack rolls against creatures that are Bloodied.