You have a walking speed of 25ft
Your size is medium or small
Your creature type is monstrosity
Races that are not Large nor have an innate flying speed gain an extra Feat of their choice. This Feat must be a "Full Feat".
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
You gain 3 ability points to increase any abilities of your choice. You can't increase a single ability by more than 2 with these points.
You have a 40ft flying speed but you can’t use this flying speed if you’re wearing medium or heavy armor. If you cast a spell or take any action that uses your hands, such as firing an arrow, you cannot use your flying speed until the start of your next turn.
Note: This flying speed does not disqualify you from gaining the benefit of Boon of the Extraordinary
You have clawed feet that you can use as natural weapons.
Your claws are almost as dexterous as your hands. They can be used to manipulate an object, open or close a door or container, pick up or set down a Tiny object, or be used to grapple a creature.
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
You can use your action to perform a magical melody that only one creature can hear. One creature of your choice within 30 feet of you must make a Wisdom save against either your Mastery save dc or your Spell save DC or become charmed until the end of their next turn. While charmed the creature is incapacitated and is compelled to walk toward you. If this movement would cause them to enter hazardous terrain such as through a wall of fire or off the edge of a ship they may make another Wisdom saving throw, on a success they immediately end their turn without entering the area.
You may use this feature a number of times equal to your proficiency bonus, regaining spent uses on a long rest.