Duergar are dwarves whose ancestors were transformed by centuries living in the deepest places of the Underdark. That chthonic realm is saturated with strange magical energy, and over generations, early duergar absorbed traces of it. They were further altered when mind flayers and other Aberrations invaded and performed horrific experiments on them. Fueled by Underdark magic, those experiments left early duergar with psionic powers, which have been passed down to their descendants. In time, they liberated themselves from their aberrant tyrants and forged a new life for themselves in the Underdark and beyond.
Like other dwarves, duergar typically have a life span of 350 years.
You have a walking speed of 30ft
Your size is Medium
Your creature type is Humanoid (Dwarf)
Races that are not Large nor have an innate flying speed gain an extra Feat of their choice. This Feat must be a "Full Feat".
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
You gain 3 ability points to increase any abilities of your choice. You can't increase a single ability by more than 2 with these points.
You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage.
You have advantage on saving throws you make to avoid or end the charmed or stunned condition on yourself.
Starting at 3rd level, you can cast the enlarge/reduce spell with this trait, without requiring a material component. Starting at 5th level, you can also cast the invisibility spell with this trait, without requiring a material component. Once you cast either of these spells with this trait, you can’t cast that spell with it again until you finish a long rest.
You use your Spell Save DC or Mastery Save DC (your choice) for these spells. If you have a class feature that allows you to learn spells, you count these spells as known by that class. You always have them learned or prepared, and they don’t count against the number of spells you can learn or prepare.