This subclass has received significant changes
Starting at 2nd level, all Divination spells count as Wizard Spells for you. In addition, you can cast any Divination spell of 5th level or lower as if it were a ritual, and casting a Divination spell as a ritual only adds 1 minute to the casting time rather than 10.
Beginning at 6th level, whenever you cast a Divination spell that has a chance to give no reading or a random reading on repeated castings such as Augury, Divination or Commune, you can cast the spell two additional times before it starts to have a chance of giving false readings.
When you reach 10th level you have learned how to truly open your magical senses. You gain Truesight out to 60 feet
Starting at 14th level, glimpses of the future begin to press in on your awareness. When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn.
Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls.