This subclass has received significant changes
Starting at 2nd level, you have learned how to teleport yourself and others short distances. You can use your action to teleport one creature you can see within 30ft of you up to 30ft away from where they were. Alternatively, you can choose two creatures within 30ft of you and and swap their places. If a creature is unwilling it must make a Charisma saving throw, resisting the effect on a success.
Once you have used this feature you cannot do so again until you finish a short or long rest or you use a spell slot of 1st level or higher to cast a Conjuration spell.
When you reach 6th level any creature or object you conjure with a Conjuration spell has their hit points increased by an amount equal to 3 times your Wizard level. In addition, any object you conjure with such a spell may count as magical and any damage dealt by a creature you conjure may count as magical.
Starting at 10th level, you cannot lose concentration on a Conjuration spell unless you become incapacitated.
Starting at 14th level, if you are concentrating on a Conjuration spell and cast another Conjuration spell that requires concentration you do not lose concentration on the first spell. You can only concentrate on up to two Conjuration spells in this manner.