This subclass has received significant changes
Level 1: Disguise Self, Silent Image
Level 3: Mirror Image, Pass Without Trace
Level 5: Blink, Enemies Abound
Level 7: Dimension Door, Polymorph
Level 9: Mislead, Seeming
Starting when you choose this domain at 1st level, you gain a bonus to all Deception, Slight of Hand, and Stealth checks equal to your Spellcasting Modifier.
you can use your action to touch a willing creature other than yourself to confer this benefit to them as well. This blessing lasts for 1 hour, or until you use this feature to bestow the blessing again.
Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.
As an action, you create a perfect illusion of yourself in an unoccupied space within 30ft of you. The illusion distracts all creatures of your choice within 5ft of the illusion, causing all attacks against them to be made at advantage. As part of your movement on your turn, you can move the illusion up to 30 feet to a space you can see. The illusion counts as an object that has your maximum hit points and an armor class of 10. if it is reduced to 0 hit points or if it ever is not within 120 feet of you it vanishes.
Starting at 6th level, you can attempt to hide even when you are not in cover or obscured.
When you take the hide action, you can become invisible until the end of your next turn. You become visible if you attack or take the magic action.
At 8th level, you gain the ability to infuse your weapon strikes with poison — a gift from your deity. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. When you reach 14th level, the extra damage increases to 2d8.
At 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. As a bonus action on your turn, you can move any number of them up to 30 feet, to a maximum range of 120 feet.