A winged people who originated on the Elemental Plane of Air, aarakocra soar through the sky wherever they wander. The first aarakocra served the Wind Dukes of Aaqa—mighty beings of air—and were imbued with a measure of their masters’ power over winds. Their descendants still command echoes of that power.
From below, aarakocra look like large birds and thus are sometimes called birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
You have a walking speed of 30ft
Your size is Medium
Your creature type is Humanoid
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
You gain 3 ability points to increase any abilities of your choice. You can't increase a single ability by more than 2 with these points.
You have a flying speed equal to your walking speed, but you can’t use this flying speed if you’re wearing medium or heavy armor.
You have clawed feet that you can use as natural weapons.
Starting at 3rd level, you can cast the warding wind spell with this trait, without requiring a material component. Once you cast the spell with this trait, you can’t do so again until you finish a long rest.
You use your spell save DC or Mastery Save DC (your choice) for this spell. If you have a class feature that allows you to learn spells, you count this spell as known by that class. You always have it learned or prepared, and it doesn't count against the number of spells you can learn or prepare.