Originating in the Feywild—a realm of pure emotion— satyrs thrive on the energy of merriment. They resemble elves but have goatlike legs, cloven hooves, and ram or goat horns. The magic of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
You have a walking speed of 35ft
Your size is Medium
Your creature type is Fey
Races that are not Large nor have an innate flying speed gain an extra Feat of their choice. This Feat must be a "Full Feat".
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
You gain Proficiency in two skills of your choice.
You gain Proficiency in one instrument of your choice.
You gain 3 ability points to increase any abilities of your choice. You can't increase a single ability by more than 2 with these points.
You have horns that you can use as natural weapons.
You have advantage on saving throws against spells.
Whenever you make a long jump or a high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.