Starting at 3rd level, you are difficult to pin down during a fight. Your speed increases by 10ft and you can move up to half your speed as a reaction when an enemy enters within 5 feet of you or ends their turn there. This movement doesn’t provoke opportunity attacks. If you end this movement in cover, you may attempt to hide as part of that reaction.
When you choose this archetype at 3rd level, you gain proficiency in the Perception, Nature, and Survival skills and gain Expertise in those skills. If you already had proficency or Perception, Nature, or Survival, you gain other skill proficencies or Expertises of your choice.
Starting at 6th level, you act on instinct. When you roll for initiative, you can choose to move your initiative to immediately before or after any allied creature in the turn order, instead of using your roll.
At 9th level, your speed increases by 10 feet and you gain a swimming speed. If you have a swimming speed from another source, your speed instead increases by another 10 feet.
Starting at 13th level, you excel at leading ambushes and acting first in a fight.
You have advantage on initiative rolls. In addition, the first creature you hit during the first round of a combat becomes easier for you and others to strike; attack rolls against that target have advantage until the start of your next turn.
When you roll initiative, you can use your Wary feature to allow one allied creature to move their initiative to immediately before or after your rolled initiative instead of moving your own.
Starting at 17th level, you can strike with deadly speed. If you take the Attack action on your turn, you can make one additional attack as part of that action. This attack can benefit from your Sneak Attack even if you have already used it this turn, but you can’t use your Sneak Attack against the same target more than once in a turn.